HS patched again
- Nerrazzuri
- Destiny General
- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Re: HS patched again
Well, the bypass was made dynamically for the upcoming patches, the bypass reads AoB instead of address, I'm not sure though, the bytes wasn't changing, so I thought the way of hooking it to MapleStory has changed.(My opinion)
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Re: HS patched again
Ops the script i have is 1 rev below.
Dun have auto update method.
Dun have auto update method.

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- Nerrazzuri
- Destiny General
- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Re: HS patched again
Owh, it's an Auto Assemble script? or a C++ one?guyz92 wrote:Ops the script i have is 1 rev below.
Dun have auto update method.
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Re: HS patched again
AA script.
Now HS added new function to detect le.
That bypass is for 5.3.5.1024.
MSEA is 5.3.11.1048
and is patched.
Only way to get other HS server file with 5.3.5.1024 HS folder.
Now HS added new function to detect le.
That bypass is for 5.3.5.1024.
MSEA is 5.3.11.1048
and is patched.
Only way to get other HS server file with 5.3.5.1024 HS folder.

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- Nerrazzuri
- Destiny General
- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Re: HS patched again
I'm not sure though, but the bypass I released before was able to bypass Hackshield. So I guess it was the CRC check by the MapleStory itself changed.
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- Sacrificer
- Posts: 39
- Joined: Fri Oct 23, 2009 7:44 pm
Re: HS patched again
hw do we noe the address tht needed to udate on the scriptguyz92 wrote:Hint.
There is address needed to be updated on the script.
- Nerrazzuri
- Destiny General
- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Re: HS patched again
You need to have the AA script to update the address, but I don't think current MSCRC works. I've tried to update every single script I've found, not working.MrSinisterz wrote:hw do we noe the address tht needed to udate on the scriptguyz92 wrote:Hint.
There is address needed to be updated on the script.
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