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Re: [RLS] MSEA 0.93 Some Scripts
Posted: Sat May 29, 2010 12:39 am
by iSean
Well, EMS never out Aran. Once out you know what we mean lol...
Someone remove the BP Hack script =="
Later GM patched it by one or their own favourite joke...
Dear Maplers, we are under going a server check, during XXXXhrs - XXXXhrs.
Actually they are saying, WE ARE GOING TO PATCH MAPLESEA HACKS ONE BY ONE TO THE HACKERS GOONS
Anyways, the AOE pVac lol... I was shocked you can update it lol.. but not sure it works lol...
You know the pointers and offsets lol?
Code: Select all
[enable]
alloc(PrevNext,200)
alloc(Time,4)
label(Prev)
label(Next)
label(EndPVac)
label(PrevNextRet)
009B3D3C:
jmp PrevNext
db 90
PrevNextRet:
PrevNext:
mov eax,[esi+110]
cmp [Time],000007f0//about 30 seconds
jnl PrevNextRet
push ecx
push edx
inc [Time]
mov edx,[00ba7bb4]
mov edx,[edx+5ec]
mov ecx,[eax+0c]
cmp ecx,edx
jg Next
jl Prev
EndPVac:
pop ecx
pop edx
jmp PrevNextRet
Next:
mov [eax+50],00
jmp EndPVac
Prev:
mov [eax+4c],00
jmp EndPVac
[disable]
009B3D3C:
db 8B 86 10 01 00 00
dealloc(PrevNext)
dealloc(Time)
Re: [RLS] MSEA 0.93 Some Scripts
Posted: Sat May 29, 2010 1:46 am
by Nerrazzuri
That PVac need to stand at a spot for around 30 sec so the monster will move to where you stand.
Well this is mine, you can edit the Right side or Left side PVac you like =)
Code: Select all
//Right Pvac(updated to msea v93 by nerrazzuri)
[enable]
alloc(PrevNext,100)
alloc(Opshuns,4)
registersymbol(Opshuns)
label(PrevVac)
label(NextVac)
label(PrevNextRet)
009B3d3c://53 56 8b ? 8b ? ? ? ? ? 8b ? ? 8b ? ? ? ? ? 57//3rd addy below result.
jmp PrevNext
db 90
PrevNextRet:
PrevNext:
mov eax,[esi+110]
cmp [Opshuns],1
je PrevVac
cmp [Opshuns],2
je NextVac
jmp PrevNextRet
Opshuns:
dd 00000001//00000002 should be left side.
PrevVac:
mov [eax+4c],00
jmp PrevNextRet
NextVac:
mov [eax+50],00
jmp PrevNextRet
[disable]
009B3d3c:
db 8B 86 10 01 00 00
dealloc(PrevNext)
dealloc(Opshuns)
unregistersymbol(Opshuns)
Re: [RLS] MSEA 0.93 Some Scripts
Posted: Sat May 29, 2010 3:01 am
by yule5
@Danny1994: Sorry I don't save AOBS, as I update my addresses with two CEs open side by side.
@iSean: The aoe PVac works. Updating pointers is actually very simple? Just because you can't doesnt make it shocking that someone else can?
@nerruzi: That method of saving AOBS does not account for variables does it? You wont be able to update many things with that method.
Oh and you forgot to mention that if anyone wants to use your left/right PVAC, add opshuns to ct, 1 for right and 2 for left.
Re: [RLS] MSEA 0.93 Some Scripts
Posted: Sat May 29, 2010 4:17 am
by Nerrazzuri
yule5 wrote:@Danny1994: Sorry I don't save AOBS, as I update my addresses with two CEs open side by side.
@iSean: The aoe PVac works. Updating pointers is actually very simple? Just because you can't doesnt make it shocking that someone else can?
@nerruzi: That method of saving AOBS does not account for variables does it? You wont be able to update many things with that method.
Oh and you forgot to mention that if anyone wants to use your left/right PVAC, add opshuns to ct, 1 for right and 2 for left.
Well at least if you update it for every version the AoB doesn't change much, just delete each byte if you can't find one and check for the pattern of the opcodes and you'll probably found it.(At least I use this method to do it and it gave me a good result though).
I've included the opshuns in the script and you doesn't need to add another for it, just change the value of opshuns to 1 for right and 2 for left, it's basically the same. Why don't you just put mine in the 1st page so that others could use it? Anyway, it does need a bypass to use it.
Re: [RLS] MSEA 0.93 Some Scripts
Posted: Sat May 29, 2010 5:08 am
by yule5
Oops, my bad didn't notice you added this line into your script.
Code: Select all
Opshuns:
dd 00000001//00000002 should be left side.
The original script didn't have that, thought yours wouldn't either. My bad
Re: [RLS] MSEA 0.93 Some Scripts
Posted: Sat May 29, 2010 8:39 am
by Nerrazzuri
I won't release something that is half done. =)
Re: [RLS] MSEA 0.93 Some Scripts
Posted: Sat May 29, 2010 1:31 pm
by iSean
yule5 wrote:@Danny1994: Sorry I don't save AOBS, as I update my addresses with two CEs open side by side.
@iSean: The aoe PVac works. Updating pointers is actually very simple? Just because you can't doesnt make it shocking that someone else can?
@nerruzi: That method of saving AOBS does not account for variables does it? You wont be able to update many things with that method.
Oh and you forgot to mention that if anyone wants to use your left/right PVAC, add opshuns to ct, 1 for right and 2 for left.
Well yule5, Is not that simple if you don't have the AoBs right.
mini map base, character X (mini map) This is important when using an AoE pVac script... Got it wrong the vac wouldn't work...
Re: [RLS] MSEA 0.93 Some Scripts
Posted: Sun May 30, 2010 10:25 am
by Blacklisted
nice script.. xD
Re: [RLS] MSEA 0.93 Some Scripts
Posted: Sun May 30, 2010 10:57 am
by yokoliang
post the patcher if can
Re: [RLS] MSEA 0.93 Some Scripts
Posted: Sun May 30, 2010 12:12 pm
by Nerrazzuri
yokoliang wrote:post the patcher if can
How the FUCK a memory edit hacks related with a patcher?Study before you play hacks.