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Re: [TuT]How to find Pointers & Offsets
Posted: Sat Oct 10, 2009 7:35 pm
by Susashiden
Boredness wrote:Susashiden wrote:Hmm this helps ... Thanks i will try it out later.
Edit : Tsk .. this always happens to me : when the MLE needed to attach a debugger , when i pressed ok/yes my maple will close instantly ... any solution?
When will you get that error
i get it when i pressed "find out what accesses to this address" or "Change Register here" MLE will attach a debugger asked me to press "Yes" or "No" when i pressed "yes" maple will close and there are no pop up that says "Hack Detected" or something like that. Any solution? Thanks in advance.
Re: [TuT]How to find Pointers & Offsets
Posted: Sun Oct 11, 2009 3:24 pm
by Boredness
Susashiden wrote:Boredness wrote:Susashiden wrote:Hmm this helps ... Thanks i will try it out later.
Edit : Tsk .. this always happens to me : when the MLE needed to attach a debugger , when i pressed ok/yes my maple will close instantly ... any solution?
When will you get that error
i get it when i pressed "find out what accesses to this address" or "Change Register here" MLE will attach a debugger asked me to press "Yes" or "No" when i pressed "yes" maple will close and there are no pop up that says "Hack Detected" or something like that. Any solution? Thanks in advance.
I believed is the setting of MLE problem.
You need to use kernal thingy, wait i check it out
Re: [TuT]How to find Pointers & Offsets
Posted: Sun Oct 11, 2009 4:08 pm
by netboy
iSean wrote:Boredness and anyone mind help making a picture tut for more easy understanding ^^"
hope u und...sry for bad tut = =
(save pic to ur desktop if u cant see the full PIC here) sry for that =X

1st get your hack address example/ unlimited attack

Right Click>Find what access to this address

go in game and attack once and a 1 or 2 opcodes will pop up...double click it for extra info

Copy down the (16EC) thats the offset and copy down (the value of the pointer needed to find this address is probably) "45DB3D80"
Tick Hex and 1st scan for "45DB3D80" (example)

1 or 2 address will shown up..if u look in the CE window , green address are usually static addresses
copy down "00892AB0"
go back to your Unlimited Attack address and tick "pointer", add the 00892AB0 and the offset is 16EC
there u go...u just found the pointer of Unlimited attack....
Hope u understand..=)
Re: [TuT]How to find Pointers & Offsets
Posted: Sun Oct 11, 2009 4:10 pm
by Susashiden
The MLE setting i tick the "Use Kernalmode debugger option when possible" and still i cant change the register. haiz i think is com prob

Re: [TuT]How to find Pointers & Offsets
Posted: Sun Oct 11, 2009 4:13 pm
by Boredness
I believed that's a private server
Re: [TuT]How to find Pointers & Offsets
Posted: Sun Oct 11, 2009 4:16 pm
by Susashiden
Boredness wrote:I believed that's a private server
Lols it is a Private Server but the way to do t is still the same right?
Re: [TuT]How to find Pointers & Offsets
Posted: Sun Oct 11, 2009 4:20 pm
by netboy
Boredness wrote:I believed that's a private server
yeap...my main point is giving a tut of find pointers...much easier with a Maple private server
Re: [TuT]How to find Pointers & Offsets
Posted: Sun Oct 11, 2009 4:33 pm
by Boredness
netboy wrote:Boredness wrote:I believed that's a private server
yeap...my main point is giving a tut of find pointers...much easier with a Maple private server
Wasn't trying to doubt you. Just shocked me to see a level200

Re: [TuT]How to find Pointers & Offsets
Posted: Sun Oct 11, 2009 4:47 pm
by Susashiden
Boredness wrote:netboy wrote:Boredness wrote:I believed that's a private server
yeap...my main point is giving a tut of find pointers...much easier with a Maple private server
Wasn't trying to doubt you. Just shocked me to see a level200

O.o lols at 1st when i see it i say siao later kenna ban how? then i noticed the hp and mp then i know it is private server le ...
Re: [TuT]How to find Pointers & Offsets
Posted: Sun Oct 11, 2009 4:48 pm
by netboy
actually there many types of pointers like multi level pointers....but i don think maple use multi level pointers right?