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Re: [TUT] How to create Fvac/Pvac v0.91 (Or any versions)

Posted: Wed Apr 21, 2010 7:02 pm
by ultrades
did u run as administrator

Re: [TUT] How to create Fvac/Pvac v0.91 (Or any versions)

Posted: Fri Apr 23, 2010 11:59 am
by R3TN
work on v92?

Re: [TUT] How to create Fvac/Pvac v0.91 (Or any versions)

Posted: Fri Apr 23, 2010 7:12 pm
by malvis
Ok did everything, even including running the HaRepacker as adminstrator for my vista com, did everything as according to the text, but after save. Nothing happens, it just stays normal, does the vac spot for PVAC have to be on one of the monsters spawn point?

Re: [TUT] How to create Fvac/Pvac v0.91 (Or any versions)

Posted: Wed Apr 28, 2010 5:02 pm
by hairyhacker
malvis wrote:Ok did everything, even including running the HaRepacker as adminstrator for my vista com, did everything as according to the text, but after save. Nothing happens, it just stays normal, does the vac spot for PVAC have to be on one of the monsters spawn point?
Explain on what steps you did. By saying Ok did everything is no help for people to solve your problem.

".....but after save. Nothing happens, it just stays normal,"
Please speak in proper English. No one can understand a piece of your mind. What are you trying to say here anyway?

" does the vac spot for PVAC have to be on one of the monsters spawn point?"
No. You can make it at anywhere actually. Any footholds. It's up to you.

Re: [TUT] How to create Fvac/Pvac v0.91 (Or any versions)

Posted: Wed Apr 28, 2010 5:47 pm
by malvis
hairyhacker wrote:
malvis wrote:Ok did everything, even including running the HaRepacker as adminstrator for my vista com, did everything as according to the text, but after save. Nothing happens, it just stays normal, does the vac spot for PVAC have to be on one of the monsters spawn point?
Explain on what steps you did. By saying Ok did everything is no help for people to solve your problem.

".....but after save. Nothing happens, it just stays normal,"
Please speak in proper English. No one can understand a piece of your mind. What are you trying to say here anyway?

" does the vac spot for PVAC have to be on one of the monsters spawn point?"
No. You can make it at anywhere actually. Any footholds. It's up to you.
Oh, you want proper english eh? Very well, after rendering the map and following the steps that were potrayed in the first page of your thread, i clicked save and i saved it as BLAHBLAH.wz. It hanged for a while before saving. I went into the game and check it, its the same. i retraced back my steps and even check minor details such as left or right PVAC. You said it can be on any foothold, but in your hack, the vac spot that you mention is always where a monster spawn point is. Clear enough? Thanks if you could help in anyway.

Re: [TUT] How to create Fvac/Pvac v0.91 (Or any versions)

Posted: Fri May 07, 2010 7:29 pm
by hairyhacker
malvis wrote: Oh, you want proper english eh? Very well, after rendering the map and following the steps that were potrayed in the first page of your thread, i clicked save and i saved it as BLAHBLAH.wz. It hanged for a while before saving. I went into the game and check it, its the same. i retraced back my steps and even check minor details such as left or right PVAC. You said it can be on any foothold, but in your hack, the vac spot that you mention is always where a monster spawn point is. Clear enough? Thanks if you could help in anyway.
Its "portrayed" instead of "potrayed" anyway.

"i clicked save and i saved it as BLAHBLAH.wz." - Did I say save as BLAHBLAH.wz? Just backup the file to Map backup.wz or something and save it as Map.wz. The game WILL NOT BE ABLE TO KNOW WHAT FILE YOU WANT IT TO USE BECAUSE IT IS CODED TO RUN ONLY MAP.WZ AND NOT BLAHBLAH.WZ!

"the vac spot that you mention is always where a monster spawn point is" - It can be anywhere. I can upload one for a no-monsters map for you to see when I am free. I am totally not free and I am sorry for the delay in replying.

Hope you understood the above before asking back another question.

Re: [TUT] How to create Fvac/Pvac v0.91 (Or any versions)

Posted: Mon May 31, 2010 6:09 pm
by mapleplayer
is it still working well ?
i used fvac and dced after few sec..
what is the problem ? jumping mob used fvac will make it dc? or ? i put force value at -180..

Re: [TUT] How to create Fvac/Pvac v0.91 (Or any versions)

Posted: Mon May 31, 2010 10:16 pm
by freezse
hey, i have a problem saving the edited wz files and i'm currently using raiden repacker.
everytime i click on save, there will be this box that ask u to select ur ms version bla bla and i click EMS/KMS then save. and then the raiden repacker will hang and i think its the problem with saving thats why the vac didnt work. please guide me thanks.

Re: [TUT] How to create Fvac/Pvac v0.91 (Or any versions)

Posted: Mon May 31, 2010 10:45 pm
by dragonnin
the saving is and will "hang" but it it actually working
the correct one should be BMS version 93
this should work but only for a few seconds in-game as there will be detection about doing so
tried many times and failed but i did not get a/b i suggest u do not try anymore since its confirmed not working until a way to bypass the detection is found....

Re: [TUT] How to create Fvac/Pvac v0.91 (Or any versions)

Posted: Tue Jun 01, 2010 9:19 am
by freezse
oo no wonder i keep getting detected. but how does the other ppl gt to bypass it?