Simple Bot 1.5(Noob Proof and Final Release)
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- Master of Darkness
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Re: Simple Bot 1.3(With source)
NRL u bot/trainve help me put all shotcut key to the auto loot and teleport then we can loop teleport to top
and kill to down then teleport to back top on hot key on full screen MSEA!!! Auto loot also nid [F2] Hot key TY ^^
and kill to down then teleport to back top on hot key on full screen MSEA!!! Auto loot also nid [F2] Hot key TY ^^
- Nerrazzuri
- Destiny General
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- Joined: Sun Dec 20, 2009 9:15 pm
Re: Simple Bot 1.3(With source)
Small kid. Or you pay me and I will make a custom bot for you.justcool91 wrote:NRL u bot/trainve help me put all shotcut key to the auto loot and teleport then we can loop teleport to top
and kill to down then teleport to back top on hot key on full screen MSEA!!! Auto loot also nid [F2] Hot key TY ^^
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- Master of Darkness
- Posts: 296
- Joined: Mon Nov 08, 2010 5:13 pm
Re: Simple Bot 1.3(With source)
me kid no money pay le????? F6!!!!! F7!!!!!
- Nerrazzuri
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Re: Simple Bot 1.3(With source)
Then shut the fuck up.justcool91 wrote:me kid no money pay le????? F6!!!!! F7!!!!!
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Re: Simple Bot 1.3(With source)
Lol'ed at that
. By the way Nerra, at first i thought that changing value through pointer doesn't need a bypass. After some tries i found that i am mistaken.

What do you actually mean?Nerrazzuri wrote:My trainer writes off pointers instead of memory.
Last edited by New|Life on Fri Nov 19, 2010 8:18 pm, edited 1 time in total.
- Learning C++ and Assembly language
- Nerrazzuri
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- Joined: Sun Dec 20, 2009 9:15 pm
Re: Simple Bot 1.3(With source)
Explain your problem in detail.New|Life wrote:Lol'ed at that. By the way Nerra, at first i thought that changing value through pointer doesn't need a bypass. After some tries i found that i am mistaken. Can you explain more details in using pointer? As in how come yours doesn't need a bypass?
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Re: Simple Bot 1.3(With source)
I just want to know what do you actually mean by the sentence.Nerrazzuri wrote:My trainer writes off pointers instead of memory.
- Learning C++ and Assembly language
Re: Simple Bot 1.3(With source)
I`ll help him answer your question.New|Life wrote:Lol'ed at that. By the way Nerra, at first i thought that changing value through pointer doesn't need a bypass. After some tries i found that i am mistaken.
What do you actually mean?Nerrazzuri wrote:My trainer writes off pointers instead of memory.
Did you use Cheat Engine before (NOT asm/Auto Assemble) ? Did you use the most noobie way to cheat (scan value, edit value, freeze value)? Thatz how pointer hacks work.
Whatz pointers? Go google it man.....
Pointer hacks use special C++ code called the "ReadPointer" function. It will read the pointer by giving it a "base" and "offset" (sometimes more then one offset). We can also use this function to edit the values stored in the pointer. By doing so, some special effects came out, and that`s a hack.
Current pointer hacks are:
1. Unlimited Attack
2. Super Tubi
3. No Breath
4. Blink Godmode (It a/bs, dun try it) (S34N`s Blink Godmode)
5. Morph Godmode
6. Speed Hack (d/cs)
7. SSTele
8. CSTele
- Nerrazzuri
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Re: Simple Bot 1.3(With source)
Not completely wrong but there are some mistakes there.Raiden wrote:I`ll help him answer your question.New|Life wrote:Lol'ed at that. By the way Nerra, at first i thought that changing value through pointer doesn't need a bypass. After some tries i found that i am mistaken.
What do you actually mean?Nerrazzuri wrote:My trainer writes off pointers instead of memory.
Did you use Cheat Engine before (NOT asm/Auto Assemble) ? Did you use the most noobie way to cheat (scan value, edit value, freeze value)? Thatz how pointer hacks work.
Whatz pointers? Go google it man.....
Pointer hacks use special C++ code called the "ReadPointer" function. It will read the pointer by giving it a "base" and "offset" (sometimes more then one offset). We can also use this function to edit the values stored in the pointer. By doing so, some special effects came out, and that`s a hack.
Current pointer hacks are:
1. Unlimited Attack
2. Super Tubi
3. No Breath
4. Blink Godmode (It a/bs, dun try it) (S34N`s Blink Godmode)
5. Morph Godmode
6. Speed Hack (d/cs)
7. SSTele
8. CSTele
This is not valid. ReadPointer function is build by your own and you can remake it as anything as you wish, like GetValue, GetPointedValue, or even WTF, as you wish. But yes, it is what we do in Cheat Engine, freezing an address value.Raiden wrote:Pointer hacks use special C++ code called the "ReadPointer" function.
I don't know what is your error but writing pointer like
Code: Select all
*(DWORD*)(*(DWORD*)Pointers + Offset) = CertainValue
Code: Select all
1. Your pointer/offset are wrong.
2. There are more than 1 offset to write off but you only declare 1.
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Re: Simple Bot 1.3(With source)
Sorry I didn't explain clearly enough. For example this is my code for SuperTubi
But this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.
Code: Select all
{
*(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable
}
{
*(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable
}
- Learning C++ and Assembly language