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Re: Simple Bot 1.3(With source)

Posted: Fri Nov 19, 2010 6:08 pm
by justcool91
NRL u bot/trainve help me put all shotcut key to the auto loot and teleport then we can loop teleport to top
and kill to down then teleport to back top on hot key on full screen MSEA!!! Auto loot also nid [F2] Hot key TY ^^

Re: Simple Bot 1.3(With source)

Posted: Fri Nov 19, 2010 6:14 pm
by Nerrazzuri
justcool91 wrote:NRL u bot/trainve help me put all shotcut key to the auto loot and teleport then we can loop teleport to top
and kill to down then teleport to back top on hot key on full screen MSEA!!! Auto loot also nid [F2] Hot key TY ^^
Small kid. Or you pay me and I will make a custom bot for you.

Re: Simple Bot 1.3(With source)

Posted: Fri Nov 19, 2010 6:29 pm
by justcool91
me kid no money pay le????? F6!!!!! F7!!!!!

Re: Simple Bot 1.3(With source)

Posted: Fri Nov 19, 2010 6:42 pm
by Nerrazzuri
justcool91 wrote:me kid no money pay le????? F6!!!!! F7!!!!!
Then shut the fuck up.

Re: Simple Bot 1.3(With source)

Posted: Fri Nov 19, 2010 7:22 pm
by New|Life
Lol'ed at that :lol:. By the way Nerra, at first i thought that changing value through pointer doesn't need a bypass. After some tries i found that i am mistaken.
Nerrazzuri wrote:My trainer writes off pointers instead of memory.
What do you actually mean?

Re: Simple Bot 1.3(With source)

Posted: Fri Nov 19, 2010 8:17 pm
by Nerrazzuri
New|Life wrote:Lol'ed at that :lol:. By the way Nerra, at first i thought that changing value through pointer doesn't need a bypass. After some tries i found that i am mistaken. Can you explain more details in using pointer? As in how come yours doesn't need a bypass?
Explain your problem in detail.

Re: Simple Bot 1.3(With source)

Posted: Fri Nov 19, 2010 8:20 pm
by New|Life
Nerrazzuri wrote:My trainer writes off pointers instead of memory.
I just want to know what do you actually mean by the sentence.

Re: Simple Bot 1.3(With source)

Posted: Fri Nov 19, 2010 8:34 pm
by Raiden
New|Life wrote:Lol'ed at that :lol:. By the way Nerra, at first i thought that changing value through pointer doesn't need a bypass. After some tries i found that i am mistaken.
Nerrazzuri wrote:My trainer writes off pointers instead of memory.
What do you actually mean?
I`ll help him answer your question.

Did you use Cheat Engine before (NOT asm/Auto Assemble) ? Did you use the most noobie way to cheat (scan value, edit value, freeze value)? Thatz how pointer hacks work.

Whatz pointers? Go google it man.....

Pointer hacks use special C++ code called the "ReadPointer" function. It will read the pointer by giving it a "base" and "offset" (sometimes more then one offset). We can also use this function to edit the values stored in the pointer. By doing so, some special effects came out, and that`s a hack.

Current pointer hacks are:
1. Unlimited Attack
2. Super Tubi
3. No Breath
4. Blink Godmode (It a/bs, dun try it) (S34N`s Blink Godmode)
5. Morph Godmode
6. Speed Hack (d/cs)
7. SSTele
8. CSTele

Re: Simple Bot 1.3(With source)

Posted: Fri Nov 19, 2010 8:40 pm
by Nerrazzuri
Raiden wrote:
New|Life wrote:Lol'ed at that :lol:. By the way Nerra, at first i thought that changing value through pointer doesn't need a bypass. After some tries i found that i am mistaken.
Nerrazzuri wrote:My trainer writes off pointers instead of memory.
What do you actually mean?
I`ll help him answer your question.

Did you use Cheat Engine before (NOT asm/Auto Assemble) ? Did you use the most noobie way to cheat (scan value, edit value, freeze value)? Thatz how pointer hacks work.

Whatz pointers? Go google it man.....

Pointer hacks use special C++ code called the "ReadPointer" function. It will read the pointer by giving it a "base" and "offset" (sometimes more then one offset). We can also use this function to edit the values stored in the pointer. By doing so, some special effects came out, and that`s a hack.

Current pointer hacks are:
1. Unlimited Attack
2. Super Tubi
3. No Breath
4. Blink Godmode (It a/bs, dun try it) (S34N`s Blink Godmode)
5. Morph Godmode
6. Speed Hack (d/cs)
7. SSTele
8. CSTele
Not completely wrong but there are some mistakes there.
Raiden wrote:Pointer hacks use special C++ code called the "ReadPointer" function.
This is not valid. ReadPointer function is build by your own and you can remake it as anything as you wish, like GetValue, GetPointedValue, or even WTF, as you wish. But yes, it is what we do in Cheat Engine, freezing an address value.

I don't know what is your error but writing pointer like

Code: Select all

 *(DWORD*)(*(DWORD*)Pointers + Offset) = CertainValue 
will work. In case that does not work, it might be

Code: Select all

1. Your pointer/offset are wrong.
2. There are more than 1 offset to write off but you only declare 1.

Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 10:46 am
by New|Life
Sorry I didn't explain clearly enough. For example this is my code for SuperTubi

Code: Select all

   {
      *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable
	}
	
	{
		*(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable
	}
But this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.