Simple Bot 1.5(Noob Proof and Final Release)

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pure_fighter
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Re: Simple Bot 1.3(With source)

Post by pure_fighter »

here's a suggestion for future update.
you could add in a no knockback hack.
when you tick this hack, the bot will remember ur x,y and when a mob hit u, you will instantly teleport back to the x,y.
btw, is the teleporting pointer in the sources?
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New|Life
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Re: Simple Bot 1.3(With source)

Post by New|Life »

pure_fighter wrote:here's a suggestion for future update.
you could add in a no knockback hack.
when you tick this hack, the bot will remember ur x,y and when a mob hit u, you will instantly teleport back to the x,y.
btw, is the teleporting pointer in the sources?
No, the source doesn't include the teleporting pointer.
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Nerrazzuri
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Re: Simple Bot 1.3(With source)

Post by Nerrazzuri »

New|Life wrote:Sorry I didn't explain clearly enough. For example this is my code for SuperTubi

Code: Select all

   {
      *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable
	}
	
	{
		*(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable
	}
But this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.
This pointers are for MapleStory?
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New|Life
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Re: Simple Bot 1.3(With source)

Post by New|Life »

Nerrazzuri wrote:
New|Life wrote:Sorry I didn't explain clearly enough. For example this is my code for SuperTubi

Code: Select all

   {
      *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable
	}
	
	{
		*(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable
	}
But this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.
This pointers are for MapleStory?
Yes. Tell me if i did mistake.
- Learning C++ and Assembly language
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Nerrazzuri
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Re: Simple Bot 1.3(With source)

Post by Nerrazzuri »

New|Life wrote:
Nerrazzuri wrote:
New|Life wrote:Sorry I didn't explain clearly enough. For example this is my code for SuperTubi

Code: Select all

   {
      *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable
	}
	
	{
		*(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable
	}
But this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.
This pointers are for MapleStory?
Yes. Tell me if i did mistake.
What is the pointer and offset for? because as far as I know MapleStory pointer does not start with 00Exxxxx
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New|Life
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Re: Simple Bot 1.3(With source)

Post by New|Life »

We misunderstood each other. The pointer points to 00499554, the offset then brings it to 00499CAF which is SuperTubi address.
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bossfei
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Re: Simple Bot 1.3(With source)

Post by bossfei »

woa mooplestory injector instant detect. but nrz injector works for me. HOWEVER, i dun get the screenshot you at the first post. enlighten me pls.
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xiangloong
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Re: Simple Bot 1.3(With source)

Post by xiangloong »

bossfei wrote:woa mooplestory injector instant detect. but nrz injector works for me. HOWEVER, i dun get the screenshot you at the first post. enlighten me pls.
run the injector as admin or inject the dll during hackshield running or ahnlab
add me on MSN if u need help
xiangloong@xmtmail.tk
Never Be A Hacker when you're Not Talented
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Nerrazzuri
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Re: Simple Bot 1.3(With source)

Post by Nerrazzuri »

New|Life wrote:We misunderstood each other. The pointer points to 00499554, the offset then brings it to 00499CAF which is SuperTubi address.
Wrong, that address is a check if item looting is 1, not tubi pointer.

Tubi pointer uses ServerBase and the offsets are given in my pointer updater, go search for that.
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New|Life
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Re: Simple Bot 1.3(With source)

Post by New|Life »

Nerrazzuri wrote:
New|Life wrote:We misunderstood each other. The pointer points to 00499554, the offset then brings it to 00499CAF which is SuperTubi address.
Wrong, that address is a check if item looting is 1, not tubi pointer.

Tubi pointer uses ServerBase and the offsets are given in my pointer updater, go search for that.
Oops i missed the TubiOffset there :D . About MapSpeedBase why has 2 same offsets?

Code: Select all

MapSpeedBase = 00C86840
SpeedOffset = 00000008
SpeedXOffset = 00000008
Last edited by New|Life on Sat Nov 20, 2010 6:44 pm, edited 1 time in total.
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