Simple Bot 1.5(Noob Proof and Final Release)
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- Dark Lord
- Posts: 186
- Joined: Sat Dec 12, 2009 12:13 pm
Re: Simple Bot 1.3(With source)
here's a suggestion for future update.
you could add in a no knockback hack.
when you tick this hack, the bot will remember ur x,y and when a mob hit u, you will instantly teleport back to the x,y.
btw, is the teleporting pointer in the sources?
you could add in a no knockback hack.
when you tick this hack, the bot will remember ur x,y and when a mob hit u, you will instantly teleport back to the x,y.
btw, is the teleporting pointer in the sources?
Re: Simple Bot 1.3(With source)
No, the source doesn't include the teleporting pointer.pure_fighter wrote:here's a suggestion for future update.
you could add in a no knockback hack.
when you tick this hack, the bot will remember ur x,y and when a mob hit u, you will instantly teleport back to the x,y.
btw, is the teleporting pointer in the sources?
- Learning C++ and Assembly language
- Nerrazzuri
- Destiny General
- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Re: Simple Bot 1.3(With source)
This pointers are for MapleStory?New|Life wrote:Sorry I didn't explain clearly enough. For example this is my code for SuperTubiBut this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.Code: Select all
{ *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable } { *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable }
Selling my ultimate trainer for MapleStory SEA --> View below for screenshot
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Click Here for more Information!

Re: Simple Bot 1.3(With source)
Yes. Tell me if i did mistake.Nerrazzuri wrote:This pointers are for MapleStory?New|Life wrote:Sorry I didn't explain clearly enough. For example this is my code for SuperTubiBut this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.Code: Select all
{ *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable } { *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable }
- Learning C++ and Assembly language
- Nerrazzuri
- Destiny General
- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Re: Simple Bot 1.3(With source)
What is the pointer and offset for? because as far as I know MapleStory pointer does not start with 00ExxxxxNew|Life wrote:Yes. Tell me if i did mistake.Nerrazzuri wrote:This pointers are for MapleStory?New|Life wrote:Sorry I didn't explain clearly enough. For example this is my code for SuperTubiBut this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.Code: Select all
{ *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable } { *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable }
Selling my ultimate trainer for MapleStory SEA --> View below for screenshot
Click Here for more Information!

Click Here for more Information!

Re: Simple Bot 1.3(With source)
We misunderstood each other. The pointer points to 00499554, the offset then brings it to 00499CAF which is SuperTubi address.
- Learning C++ and Assembly language
Re: Simple Bot 1.3(With source)
woa mooplestory injector instant detect. but nrz injector works for me. HOWEVER, i dun get the screenshot you at the first post. enlighten me pls.
- xiangloong
- The Great Lord
- Posts: 1794
- Joined: Sat May 15, 2010 6:44 pm
- Location: Kajang,Selangor
Re: Simple Bot 1.3(With source)
run the injector as admin or inject the dll during hackshield running or ahnlabbossfei wrote:woa mooplestory injector instant detect. but nrz injector works for me. HOWEVER, i dun get the screenshot you at the first post. enlighten me pls.
add me on MSN if u need help
xiangloong@xmtmail.tk
Never Be A Hacker when you're Not Talented

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xiangloong@xmtmail.tk
Never Be A Hacker when you're Not Talented

Uploaded with ImageShack.us
- Nerrazzuri
- Destiny General
- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Re: Simple Bot 1.3(With source)
Wrong, that address is a check if item looting is 1, not tubi pointer.New|Life wrote:We misunderstood each other. The pointer points to 00499554, the offset then brings it to 00499CAF which is SuperTubi address.
Tubi pointer uses ServerBase and the offsets are given in my pointer updater, go search for that.
Selling my ultimate trainer for MapleStory SEA --> View below for screenshot
Click Here for more Information!

Click Here for more Information!

Re: Simple Bot 1.3(With source)
Oops i missed the TubiOffset thereNerrazzuri wrote:Wrong, that address is a check if item looting is 1, not tubi pointer.New|Life wrote:We misunderstood each other. The pointer points to 00499554, the offset then brings it to 00499CAF which is SuperTubi address.
Tubi pointer uses ServerBase and the offsets are given in my pointer updater, go search for that.

Code: Select all
MapSpeedBase = 00C86840
SpeedOffset = 00000008
SpeedXOffset = 00000008
Last edited by New|Life on Sat Nov 20, 2010 6:44 pm, edited 1 time in total.
- Learning C++ and Assembly language