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Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 1:38 pm
by pure_fighter
here's a suggestion for future update.
you could add in a no knockback hack.
when you tick this hack, the bot will remember ur x,y and when a mob hit u, you will instantly teleport back to the x,y.
btw, is the teleporting pointer in the sources?

Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 1:51 pm
by New|Life
pure_fighter wrote:here's a suggestion for future update.
you could add in a no knockback hack.
when you tick this hack, the bot will remember ur x,y and when a mob hit u, you will instantly teleport back to the x,y.
btw, is the teleporting pointer in the sources?
No, the source doesn't include the teleporting pointer.

Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 3:16 pm
by Nerrazzuri
New|Life wrote:Sorry I didn't explain clearly enough. For example this is my code for SuperTubi

Code: Select all

   {
      *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable
	}
	
	{
		*(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable
	}
But this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.
This pointers are for MapleStory?

Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 3:19 pm
by New|Life
Nerrazzuri wrote:
New|Life wrote:Sorry I didn't explain clearly enough. For example this is my code for SuperTubi

Code: Select all

   {
      *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable
	}
	
	{
		*(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable
	}
But this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.
This pointers are for MapleStory?
Yes. Tell me if i did mistake.

Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 5:20 pm
by Nerrazzuri
New|Life wrote:
Nerrazzuri wrote:
New|Life wrote:Sorry I didn't explain clearly enough. For example this is my code for SuperTubi

Code: Select all

   {
      *(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x9090; //enable
	}
	
	{
		*(unsigned long*)(*(unsigned long*)0x00EB6344 + 0x0000075B) = 0x3675; //disable
	}
But this will get detected as soon as it is enabled in-game, the reason being my code writes off memory directly? Nerra your SimpleBot also include SuperTubi, so i assume that you are able to use SuperTubi in other way without getting detected. I am just curious how can it be done.
This pointers are for MapleStory?
Yes. Tell me if i did mistake.
What is the pointer and offset for? because as far as I know MapleStory pointer does not start with 00Exxxxx

Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 5:50 pm
by New|Life
We misunderstood each other. The pointer points to 00499554, the offset then brings it to 00499CAF which is SuperTubi address.

Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 6:27 pm
by bossfei
woa mooplestory injector instant detect. but nrz injector works for me. HOWEVER, i dun get the screenshot you at the first post. enlighten me pls.

Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 6:29 pm
by xiangloong
bossfei wrote:woa mooplestory injector instant detect. but nrz injector works for me. HOWEVER, i dun get the screenshot you at the first post. enlighten me pls.
run the injector as admin or inject the dll during hackshield running or ahnlab

Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 6:29 pm
by Nerrazzuri
New|Life wrote:We misunderstood each other. The pointer points to 00499554, the offset then brings it to 00499CAF which is SuperTubi address.
Wrong, that address is a check if item looting is 1, not tubi pointer.

Tubi pointer uses ServerBase and the offsets are given in my pointer updater, go search for that.

Re: Simple Bot 1.3(With source)

Posted: Sat Nov 20, 2010 6:39 pm
by New|Life
Nerrazzuri wrote:
New|Life wrote:We misunderstood each other. The pointer points to 00499554, the offset then brings it to 00499CAF which is SuperTubi address.
Wrong, that address is a check if item looting is 1, not tubi pointer.

Tubi pointer uses ServerBase and the offsets are given in my pointer updater, go search for that.
Oops i missed the TubiOffset there :D . About MapSpeedBase why has 2 same offsets?

Code: Select all

MapSpeedBase = 00C86840
SpeedOffset = 00000008
SpeedXOffset = 00000008