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Re: [Release]iSean's WZ Hacking Factory for MSEA v87
Posted: Fri Jan 22, 2010 8:47 am
by iSean
Passive Vac(the slow version of Vacing), and Force Vac(the fast force version of Vacing)
Ok, now I going to tell you. How it works with Force + Passive Vac.
Force hack is not stable when a Mob don't stop moving. That why Passive Vac come in. Passive Vac Locks the Mob into the Footholds to don't get the Mob escape, which is Next and Prev 0.
Passive Vac is an very old hack since 2004-2006 period made if not wrong

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Force Vac is an new vac when the 2008-2009 Period.
Re: [Release]iSean's WZ Hacking Factory for MSEA v87
Posted: Fri Jan 22, 2010 9:04 am
by AMDFusion
So..no matter what it is undetectable by GM?
And where does the PVac Direction goes?Mid?Right or Left?
Re: [Release]iSean's WZ Hacking Factory for MSEA v87
Posted: Fri Jan 22, 2010 9:26 am
by iSean
It is the same as Force Vac
Re: [Release]iSean's WZ Hacking Factory for MSEA v87
Posted: Fri Jan 22, 2010 10:32 am
by zachchew
lab 202 pvac detected,when i just reach tat map
a gm chat box pop up n say illegel program detected
Re: [Release]iSean's WZ Hacking Factory for MSEA v87
Posted: Fri Jan 22, 2010 10:35 am
by iSean
Ignore that. it don't even kill a fly

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Re: [Release]iSean's WZ Hacking Factory for MSEA v87
Posted: Fri Jan 22, 2010 4:40 pm
by hihiget
erm can any make me a unpatched for map.wz v0.87
Re: [Release]iSean's WZ Hacking Factory for MSEA v87
Posted: Fri Jan 22, 2010 4:56 pm
by robccs
hihi iSean...
Thanks for your kindness by sharing those hacks with us
I got a question here...
You see each time we go into map with fvac or pvac rite...
If there're ppl in the map already they won't trigger rite...
Then if we're alone in the map and the vac started to function when people coming in the map
will it stop vaccing? Or keep continue?
I wondering its there any possibility by making the maple to quit if its detected other ppl in the map??
Thanks for answering

Re: [Release]iSean's WZ Hacking Factory for MSEA v87
Posted: Fri Jan 22, 2010 5:47 pm
by iHey
some of the mobs will run as two different wz in a map. If you want to making maple to quit if detected you need a bypass and request the auto cc or auto crash maple from boredness LOL!
Re: [Release]iSean's WZ Hacking Factory for MSEA v87
Posted: Fri Jan 22, 2010 6:23 pm
by robccs
Aha...
Thanks for the explanation

Re: [Release]iSean's WZ Hacking Factory for MSEA v87
Posted: Fri Jan 22, 2010 8:07 pm
by iSean
hihiget wrote:erm can any make me a unpatched for map.wz v0.87
Erm Sorry I only free in Xemectrum Server for new post to post. and BUsy with my Homework...
No Time to learn C++ and Coding
School is killing me even on Saturdays