Editing mobcount for firecircle?

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iZenna
Master of Darkness
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Joined: Mon Sep 07, 2009 11:52 am

Re: Editing mobcount for firecircle?

Post by iZenna »

junlong602 wrote:Chance, which property of this firecircle skill did you change the delay? Is it the hit property? Where there is 4 to change?
the delay editing is not in the skill.wz
it's in the char.wz, but there's no point in editing also cause when you spam you'll dc, so you can delay a lil bit and spam a lil bit, perhaps 1 sec a time, but it does help a lot since you fasten the delay of the skill
or you can delete frames so that there's no animation for your skill, not recommended though
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Chance
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Joined: Fri May 14, 2010 3:34 pm

Re: Editing mobcount for firecircle?

Post by Chance »

iZenna wrote:
junlong602 wrote:Chance, which property of this firecircle skill did you change the delay? Is it the hit property? Where there is 4 to change?
the delay editing is not in the skill.wz
it's in the char.wz, but there's no point in editing also cause when you spam you'll dc, so you can delay a lil bit and spam a lil bit, perhaps 1 sec a time, but it does help a lot since you fasten the delay of the skill
or you can delete frames so that there's no animation for your skill, not recommended though
i edited skill.wz
0.0
but of cos after a few hits dc lor .
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xxtwkxx
Death Warrior
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Posts: 53
Joined: Wed Sep 09, 2009 10:41 pm

Re: Editing mobcount for firecircle?

Post by xxtwkxx »

Chance wrote:
iZenna wrote:
junlong602 wrote:Chance, which property of this firecircle skill did you change the delay? Is it the hit property? Where there is 4 to change?
the delay editing is not in the skill.wz
it's in the char.wz, but there's no point in editing also cause when you spam you'll dc, so you can delay a lil bit and spam a lil bit, perhaps 1 sec a time, but it does help a lot since you fasten the delay of the skill
or you can delete frames so that there's no animation for your skill, not recommended though
i edited skill.wz
0.0
but of cos after a few hits dc lor .
Wah like that then very troublesome need keep relog =.=
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