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Re: Editing mobcount for firecircle?
Posted: Thu Jun 10, 2010 9:32 am
by iZenna
junlong602 wrote:Chance, which property of this firecircle skill did you change the delay? Is it the hit property? Where there is 4 to change?
the delay editing is not in the skill.wz
it's in the char.wz, but there's no point in editing also cause when you spam you'll dc, so you can delay a lil bit and spam a lil bit, perhaps 1 sec a time, but it does help a lot since you fasten the delay of the skill
or you can delete frames so that there's no animation for your skill, not recommended though
Re: Editing mobcount for firecircle?
Posted: Thu Jun 10, 2010 10:27 am
by Chance
iZenna wrote:junlong602 wrote:Chance, which property of this firecircle skill did you change the delay? Is it the hit property? Where there is 4 to change?
the delay editing is not in the skill.wz
it's in the char.wz, but there's no point in editing also cause when you spam you'll dc, so you can delay a lil bit and spam a lil bit, perhaps 1 sec a time, but it does help a lot since you fasten the delay of the skill
or you can delete frames so that there's no animation for your skill, not recommended though
i edited skill.wz
0.0
but of cos after a few hits dc lor .
Re: Editing mobcount for firecircle?
Posted: Fri Jun 11, 2010 3:54 pm
by xxtwkxx
Chance wrote:iZenna wrote:junlong602 wrote:Chance, which property of this firecircle skill did you change the delay? Is it the hit property? Where there is 4 to change?
the delay editing is not in the skill.wz
it's in the char.wz, but there's no point in editing also cause when you spam you'll dc, so you can delay a lil bit and spam a lil bit, perhaps 1 sec a time, but it does help a lot since you fasten the delay of the skill
or you can delete frames so that there's no animation for your skill, not recommended though
i edited skill.wz
0.0
but of cos after a few hits dc lor .
Wah like that then very troublesome need keep relog =.=