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Re: An In-game kill counter?

Posted: Fri Jun 25, 2010 6:08 pm
by LearningCode
Hahahaha!!
Joker (-_-メ)

Re: An In-game kill counter?

Posted: Fri Jun 25, 2010 10:16 pm
by NoobHacker
LearningCode wrote:Hahahaha!!
Joker (-_-メ)
yes this is what i want i am lazy to type too
int level[] = {blahblahblahblah) haha..

for easier,it means
level[0] = 0
level[1] = 15
level[2] = 34

in calculating,just like this

result = level[lvlinput] * percentage / mobcount

NRZ's code will make me die :o
int lvl1 = 15
int lvl2 = 34

then how to calculate?
switch(level)
case 1
exp = lv1
case 2
exp = lv2
case3
exp = lv3

...Loop for 200 times :lol:

result = exp * percentage / mobexp

Re: An In-game kill counter?

Posted: Sat Jun 26, 2010 2:47 am
by Nerrazzuri
NoobHacker wrote:
LearningCode wrote:Hahahaha!!
Joker (-_-メ)
yes this is what i want i am lazy to type too
int level[] = {blahblahblahblah) haha..

for easier,it means
level[0] = 0
level[1] = 15
level[2] = 34

in calculating,just like this

result = level[lvlinput] * percentage / mobcount

NRZ's code will make me die :o
int lvl1 = 15
int lvl2 = 34

then how to calculate?
switch(level)
case 1
exp = lv1
case 2
exp = lv2
case3
exp = lv3

...Loop for 200 times :lol:

result = exp * percentage / mobexp
Haha I never think of it TBH, use LearningCode's code to compile and release it to us??:D