Re: An In-game kill counter?
Posted: Fri Jun 25, 2010 6:08 pm
Hahahaha!!
Joker (-_-メ)
Joker (-_-メ)
The community that will never stop discussing!
https://xemectrum.guyz92.men/
yes this is what i want i am lazy to type tooLearningCode wrote:Hahahaha!!
Joker (-_-メ)
Haha I never think of it TBH, use LearningCode's code to compile and release it to us??:DNoobHacker wrote:yes this is what i want i am lazy to type tooLearningCode wrote:Hahahaha!!
Joker (-_-メ)
int level[] = {blahblahblahblah) haha..
for easier,it means
level[0] = 0
level[1] = 15
level[2] = 34
in calculating,just like this
result = level[lvlinput] * percentage / mobcount
NRZ's code will make me die![]()
int lvl1 = 15
int lvl2 = 34
then how to calculate?
switch(level)
case 1
exp = lv1
case 2
exp = lv2
case3
exp = lv3
...Loop for 200 times![]()
result = exp * percentage / mobexp