Re: MSEA V0.97 UltiMob© V1 and V2
Posted: Thu Nov 11, 2010 12:17 pm
You mean Typhon is a mob?SoullessSoul wrote:A Vac The Vac Typhon?ganqile wrote:Whats typhon vac?
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You mean Typhon is a mob?SoullessSoul wrote:A Vac The Vac Typhon?ganqile wrote:Whats typhon vac?
Of course it is a mob.ganqile wrote:You mean Typhon is a mob?SoullessSoul wrote:A Vac The Vac Typhon?ganqile wrote:Whats typhon vac?
Welcome. And to those who have tried my V2 in PYPQ can you please show a screenshotsasikings wrote:Nice compilation . Thanks for the hacks !:
I made correctly also. Which version did you use?Precious wrote:Robber , cannot be ><
I did backup my files .
Or you might wanna upload clean wz. files .
So that i can make sure i update the right file (:
It will. The way I used will make you laugh lol. The other guy named it as "immobile" so I decided to follow his nameSandsOfTime wrote:Which values do you edit to make oberon immobile?
and will this immobility work on other mobs?
Its okay, occasional errors like these do occurPrecious wrote:I used v0.97 maple files .
But Robber , don't worry anymore (:
You did a great job , i forgot to run as admin xP
My fault .
SORRRY !
You're welcome. Currently trying to remove objects from Map.wz to reduce lag. Once I create a new acc and get it out of Maple Island I will test if it works.Precious wrote:Thanks uhs ! (: