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Re: [Release] SimpleBot Modified
Posted: Sat Nov 27, 2010 8:17 pm
by Nerrazzuri
New|Life wrote:SoullessSoul wrote:Mind Share the Edited Source??o.0
Coz i add hotkey onli xD..
Hope can learn more =)
Sorry for some reasons I don't want to release the source. Nerrazzuri's and other public sources are already good enough for learning, you just need to update them. You can ask Nerrazzuri or me for questions here if you want to learn or know something. By the way I'm still a newbie so don't expect a pro solution from me
Nerrazzuri wrote:GM with hide mode will definitely not get you dc if your bot is to detect the minimap red spot. In fact, detecting the monster's movement will be most effective way to detect any gm's in the map. As I have done the GM detection sort like Bizzaro Trainer in gMS.
Yes you are right. But how can be detecting the monster's movement working as to detect hiding GM's?
GM will take control of monsters movement in the game. Whenever a GM appear, monsters will either stop moving or moving to a direction(sorta like PVac). And by checking the foothold a monster's is moving, you are able to detect if there is a GM in that map or not.
Re: [Release] SimpleBot Modified
Posted: Sat Nov 27, 2010 8:23 pm
by New|Life
I get your point. But how do we check the foothold a monster is moving, I mean monster moves randomly so how do we judge it?
Re: [Release] SimpleBot Modified
Posted: Sat Nov 27, 2010 9:09 pm
by Nerrazzuri
New|Life wrote:I get your point. But how do we check the foothold a monster is moving, I mean monster moves randomly so how do we judge it?
It depends on how you make your GM detector. If suddenly all the monsters stop moving/moving in a rapid speed/become aggressive/moving in 1 direction, it might be GM that intefere with the monsters ingame. Try to set up a private server yourself, and learn how actually GM controls the monsters movement. Also, you might be able to create your own hacks using the private server. Or you might unpack the client and see what actually is inside the client using IDA Pro/Ollydbg.
Re: [Release] SimpleBot Modified
Posted: Sat Nov 27, 2010 9:43 pm
by New|Life
Nerrazzuri wrote:New|Life wrote:I get your point. But how do we check the foothold a monster is moving, I mean monster moves randomly so how do we judge it?
It depends on how you make your GM detector. If suddenly all the monsters stop moving/moving in a rapid speed/become aggressive/moving in 1 direction, it might be GM that intefere with the monsters ingame. Try to set up a private server yourself, and learn how actually GM controls the monsters movement. Also, you might be able to create your own hacks using the private server. Or you might unpack the client and see what actually is inside the client using IDA Pro/Ollydbg.
Yes I always wanted to set up a private server to do experiments, but not now because I haven't reach the standard yet, thanks for telling me these things though. Nerrazzuri can you explain to me the concept behind MouseFly, like how is the location of the character related to the mouse?
Re: [Release] SimpleBot Modified
Posted: Sat Nov 27, 2010 10:03 pm
by justcool91
try vac mesos on mouse??
and i like coordinate!!!! good!!!
and the ON OFF can changes to HOT key???
and X Y teleport put a loop to try !!!! can click hot key to loop there thx ^^ jy+u!!
this work on V0.97 after can changes work for 0.98???? how to chanegs it version???

YEah i test it ON the anti virus also can inject good job thx ^^
simple bot 1.3dll nid off the anti virus to inject = = ^^
this good like simple bot 1.2dll no off anti virus can inject ^^

SUper tubi no work !!!

haizzz!!!! No teleport !!!! so Sad!!!!nice got the x & Y coordinate but sad no NRL de nice Teleport!!!
u just copy the NRL BOT and changes edit the dll trainer and put the HOT key k le ty!!!!

Re: [Release] SimpleBot Modified
Posted: Sat Nov 27, 2010 11:16 pm
by Nerrazzuri
New|Life wrote:Nerrazzuri wrote:New|Life wrote:I get your point. But how do we check the foothold a monster is moving, I mean monster moves randomly so how do we judge it?
It depends on how you make your GM detector. If suddenly all the monsters stop moving/moving in a rapid speed/become aggressive/moving in 1 direction, it might be GM that intefere with the monsters ingame. Try to set up a private server yourself, and learn how actually GM controls the monsters movement. Also, you might be able to create your own hacks using the private server. Or you might unpack the client and see what actually is inside the client using IDA Pro/Ollydbg.
Yes I always wanted to set up a private server to do experiments, but not now because I haven't reach the standard yet, thanks for telling me these things though. Nerrazzuri can you explain to me the concept behind MouseFly, like how is the location of the character related to the mouse?
Nope. But Character location does not related to the mouse.
justcool91 wrote:try vac mesos on mouse??
and i like coordinate!!!! good!!!
and the ON OFF can changes to HOT key???
and X Y teleport put a loop to try !!!! can click hot key to loop there thx ^^ jy+u!!
this work on V0.97 after can changes work for 0.98???? how to chanegs it version???
YEah i test it ON the anti virus also can inject good job thx ^^
simple bot 1.3dll nid off the anti virus to inject = = ^^
this good like simple bot 1.2dll no off anti virus can inject ^^
SUper tubi no work !!!
haizzz!!!! No teleport !!!! so Sad!!!!nice got the x & Y coordinate but sad no NRL de nice Teleport!!!
u just copy the NRL BOT and changes edit the dll trainer and put the HOT key k le ty!!!!
Can you just shut your fucking ugly mouth up instead of nagging around? You are so fucking annoying asking for shits. You pay, I make for you, thats the deal, else just SHUT THE FUCK UP and be thankful of what you got FOR FREE.
Re: [Release] SimpleBot Modified
Posted: Sat Nov 27, 2010 11:52 pm
by sarkurayboy
works on msea only or mglobal =)
Re: [Release] SimpleBot Modified
Posted: Sun Nov 28, 2010 12:23 am
by New|Life
Nerrazzuri wrote:
Nope. But Character location does not related to the mouse.
Then, is inline Asm involved when coding your MouseFly?
Re: [Release] SimpleBot Modified
Posted: Sun Nov 28, 2010 12:35 am
by Nerrazzuri
New|Life wrote:Nerrazzuri wrote:
Nope. But Character location does not related to the mouse.
Then, is inline Asm involved when coding your MouseFly?
no.
Re: [Release] SimpleBot Modified
Posted: Sun Nov 28, 2010 12:42 am
by SoullessSoul
oh Ok.. NVM =) coz i learn by comparing and understanding =)
Anyway making a exe bot same like make dll bot?