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Re: [Release] Pointer List
Posted: Fri Mar 25, 2011 5:32 am
by roM3
rainforest wrote:This one for the StateBase:
00BBE1A7 - 8B 0D E87C0801 - mov ecx,[01087CE8] : [64926A5C]
00BBE1AD - 85 C9 - test ecx,ecx
00BBE1AF - 74 07 - je 00BBE1B8
00BBE1B1 - 6A 00 - push 00
OOooooo i'm so excited!!
Hies..how u find this code from CE?I'm interested to learnt.Thks for ur time.
Re: [Release] Pointer List
Posted: Fri Mar 25, 2011 3:38 pm
by rainforest
roM3 wrote:
Hies..how u find this code from CE?I'm interested to learnt.Thks for ur time.
Erm I'm not sure where you are stuck, but generically:
1) I would assume you have already installed CE and knows how to inject HS Bypass.
2) The next step is to setup the base address and offsets to read the desired game values.
3) Use CE to find out what is accessing the base and offsets.
For 2) and 3), if you can complete at least step 6 of CE's tutorial.exe you should be fine.
For solution reference, you can try -> Youtube -> Cheat Engine 5.5 Tutorial 6/9 - Pointers
Hope I've helped in some way.
Re: [Release] Pointer List
Posted: Fri Mar 25, 2011 4:44 pm
by roM3
rainforest wrote:roM3 wrote:
Hies..how u find this code from CE?I'm interested to learnt.Thks for ur time.
Erm I'm not sure where you are stuck, but generically:
1) I would assume you have already installed CE and knows how to inject HS Bypass.
2) The next step is to setup the base address and offsets to read the desired game values.
3) Use CE to find out what is accessing the base and offsets.
For 2) and 3), if you can complete at least step 6 of CE's tutorial.exe you should be fine.
For solution reference, you can try -> Youtube -> Cheat Engine 5.5 Tutorial 6/9 - Pointers
Hope I've helped in some way.
Thks for ur guide.Last time i only scan pointer value and CE give me 101 address. From all the result ntg show me it's pointer value. Nw i'm part of learning how to update pointer address. Yea..i can attach maple with CE with hs bypass.I will try again.Thks for ur time.
Re: [Release] Pointer List
Posted: Fri Mar 25, 2011 7:48 pm
by rainforest
Well if you already know how to add pointers and offsets to the cheat table, its much easier to get the AOBs.
Just right click on the entry and CE will have option to scan access/write memory.
True, there may be more than one returns, focus on static addys that are green in color. You can never be sure which is the actual AOB till the next patch, there's some trial and error involved.
Good luck and have fun~~
Re: [Release] Pointer List
Posted: Tue Mar 29, 2011 5:38 pm
by roM3
Hies Nerrazzuri,
Can help update hp and mp alert base/pointer in list. Your help are really appreciated. Thanks so much. I still can't search this alert from CE..

Re: [Release] Pointer List
Posted: Tue Mar 29, 2011 8:02 pm
by Nerrazzuri
roM3 wrote:Hies Nerrazzuri,
Can help update hp and mp alert base/pointer in list. Your help are really appreciated. Thanks so much. I still can't search this alert from CE..

Tell me how you find it.
Re: [Release] Pointer List
Posted: Tue Mar 29, 2011 8:35 pm
by roM3
Nerrazzuri wrote:roM3 wrote:Hies Nerrazzuri,
Can help update hp and mp alert base/pointer in list. Your help are really appreciated. Thanks so much. I still can't search this alert from CE..

Tell me how you find it.
I tried scan initial value chg after i set hp/mp alert from min to max and min to max. Increase alert bar bit by bit and decrease alert bit by bit also. Sorry if my question too newbie. I am in learning part.Thanks for your time.
Re: [Release] Pointer List
Posted: Tue Mar 29, 2011 10:18 pm
by rainforest
Pardon me for hijacking, try the following on MP:
1) set in-game MP alert to max
2) scan for unknown initial value in CE
3) start casting until in-game MP bar starts flashing i.e. MP is lower than 95%
4) pause and let MP recover
5) scan for increased value in CE
6) repeat step 4 and 5
Re: [Release] Pointer List
Posted: Wed Mar 30, 2011 1:41 am
by Nerrazzuri
No need. Drag your alert to max, it will be value of 19. scan for 19 the first time. Then make it 0, scan for 0, it should left a few, if you want see the effect, try to drag around and see the changes in the value.
Re: [Release] Pointer List
Posted: Wed Mar 30, 2011 2:47 am
by roM3
AlertBase 01087944
HP 88
MP 8c
This is correct?Thanks to all for help newbie like me.