[Release] v80 MapleSEA Scripts

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Susashiden
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Re: [Release] v80 MapleSEA Scripts

Post by Susashiden »

Hi , can anybody tell me wats wrong with this script?

Code: Select all

[ENABLE]
Alloc(filter,124)
label(ifreject)
label(end)
label(skip)
Alloc(iftable,16024)
label(ifexit)

filter:
push ebx
push esi
xor ebx, ebx
mov esi,iftable

ifreject:
cmp eax,[esi]
je skip
cmp [esi],ebx
je end
add esi,4
jmp ifreject

skip:
mov eax,00

end:
pop esi
pop ebx
mov [edi+34], eax
mov edi, [ebp-14]
jmp ifexit

iftable: 
//Usable Items
dd 1F6EE0 //Arrow for Bow
dd 1F72C8 //Arrow for Crossbow
dd 1F6EE1 //Bronze Arrow for Bow
dd 1F72C9 //Bronze Arrow for Crossbow

//Potions
dd 1E8480 //Red Potion
dd 1E8481 //Orange Potion
dd 1E8482 //White Potion
dd 1E8483 //Blue Potion
dd 1E8486 //Mana Elixer

dd 1E8487 //Red Pill
dd 1E8488 //Orange Pill
dd 1E8489 //White Pill
dd 1E848A //Blue Pill
dd 1E848B //Mana Elixer Pill

dd 1E8484 //Elixer
dd 1E8485 //Power Elixer

dd 1F47D4 //All Cure Potion
dd 1F47D0 //Antidote
dd 1F47D1 //Eye Drop
dd 1F47D3 //Holy Water
dd 1F47D2 //Tonic

dd 1E8C50 //Dexterity Potion
dd 1E8C52 //Magic Potion
dd 1E8C55 //Sniper Potion
dd 1E8C51 //Speed Potion
dd 1E8C54 //Warrior Potion
dd 1E8C53 //Wizard Potion

dd 1E8C59 //Dexterity Pill
dd 1E8C57 //Magic Pill
dd 1E8C58 //Sniper Pill
dd 1E8C5A //Speed Pill
dd 1E8C56 //Warrior Pill

dd 1EAB93 //Orange
dd 1EAB94 //Lemon

//Rocks
//dd 3D2071 //The Summoning Rock
//dd 3D2070 //The Magic Rock

//Mini-Game Items
dd 3D7E3C //Monster Card
dd 3D7E3D //Bloctopus Omok Piece
dd 3D7E31 //Mushroom Omok Piece
dd 3D7E3A //Octopus Omok Piece
dd 3D7E39 //Omok Table
dd 3D7E3F //Panda Teddy Omok Piece
dd 3D7E3B //Pig Omok Piece
dd 3D7E3E //Pink Teddy Omok Piece
dd 3D7E30 //Slime Omok Piece
dd 3D7E40 //Trixter Omok Piece

//Ores
dd 3D3013 //Adamantium Ore
dd 3D3010 //Bronze Ore
dd 3D3016 //Gold Ore
dd 3D3012 //Mithril Ore
dd 3D3015 //Orihalcon Ore
dd 3D3014 //Silver Ore
dd 3D3011 //Steel Ore

//Jewel Ores
dd 3D5721 //Amethyst Ore
dd 3D5722 //Aquamarine Ore
//dd 3D5728 //Black Crystal Ore
dd 3D5727 //Diamond Ore
dd 3D5723 //Emerald Ore
dd 3D5720 //Garnet Ore
dd 3D5724 //Opal Ore
dd 3D5725 //Sapphire Ore
dd 3D5726 //Topaz Ore
dd 00

//ETC
dd 04001128 //Powder Keg
dd 3D0AD4 //SomeBody's Tire
dd 3D0AD3 //Yellow Wig
dd 3D0AD9 //Dented Barrel
dd 3D0ADA //Lucky Hat
dd 3D0CE8 //Glass Shoe
dd 3D0920 //Ligator's Skin
dd 3D0908 //Undead Charm
dd 3D090F //Horned Mushroom Cap

0054F01A:
jmp filter
db 90
ifexit:

[DISABLE]
dealloc(filter)
dealloc(IFTable)

0054F01A:
MOV [EDI+34], EAX
MOV EDI, [EBP-14]
I took this from [Release] v80 MapleSEA Scripts and added the //ETC part.
Thanks in advance. :)

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Boredness
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Re: [Release] v80 MapleSEA Scripts

Post by Boredness »

Susashiden wrote:Hi , can anybody tell me wats wrong with this script?

Code: Select all

[ENABLE]
Alloc(filter,124)
label(ifreject)
label(end)
label(skip)
Alloc(iftable,16024)
label(ifexit)

filter:
push ebx
push esi
xor ebx, ebx
mov esi,iftable

ifreject:
cmp eax,[esi]
je skip
cmp [esi],ebx
je end
add esi,4
jmp ifreject

skip:
mov eax,00

end:
pop esi
pop ebx
mov [edi+34], eax
mov edi, [ebp-14]
jmp ifexit

iftable: 
//Usable Items
dd 1F6EE0 //Arrow for Bow
dd 1F72C8 //Arrow for Crossbow
dd 1F6EE1 //Bronze Arrow for Bow
dd 1F72C9 //Bronze Arrow for Crossbow

//Potions
dd 1E8480 //Red Potion
dd 1E8481 //Orange Potion
dd 1E8482 //White Potion
dd 1E8483 //Blue Potion
dd 1E8486 //Mana Elixer

dd 1E8487 //Red Pill
dd 1E8488 //Orange Pill
dd 1E8489 //White Pill
dd 1E848A //Blue Pill
dd 1E848B //Mana Elixer Pill

dd 1E8484 //Elixer
dd 1E8485 //Power Elixer

dd 1F47D4 //All Cure Potion
dd 1F47D0 //Antidote
dd 1F47D1 //Eye Drop
dd 1F47D3 //Holy Water
dd 1F47D2 //Tonic

dd 1E8C50 //Dexterity Potion
dd 1E8C52 //Magic Potion
dd 1E8C55 //Sniper Potion
dd 1E8C51 //Speed Potion
dd 1E8C54 //Warrior Potion
dd 1E8C53 //Wizard Potion

dd 1E8C59 //Dexterity Pill
dd 1E8C57 //Magic Pill
dd 1E8C58 //Sniper Pill
dd 1E8C5A //Speed Pill
dd 1E8C56 //Warrior Pill

dd 1EAB93 //Orange
dd 1EAB94 //Lemon

//Rocks
//dd 3D2071 //The Summoning Rock
//dd 3D2070 //The Magic Rock

//Mini-Game Items
dd 3D7E3C //Monster Card
dd 3D7E3D //Bloctopus Omok Piece
dd 3D7E31 //Mushroom Omok Piece
dd 3D7E3A //Octopus Omok Piece
dd 3D7E39 //Omok Table
dd 3D7E3F //Panda Teddy Omok Piece
dd 3D7E3B //Pig Omok Piece
dd 3D7E3E //Pink Teddy Omok Piece
dd 3D7E30 //Slime Omok Piece
dd 3D7E40 //Trixter Omok Piece

//Ores
dd 3D3013 //Adamantium Ore
dd 3D3010 //Bronze Ore
dd 3D3016 //Gold Ore
dd 3D3012 //Mithril Ore
dd 3D3015 //Orihalcon Ore
dd 3D3014 //Silver Ore
dd 3D3011 //Steel Ore

//Jewel Ores
dd 3D5721 //Amethyst Ore
dd 3D5722 //Aquamarine Ore
//dd 3D5728 //Black Crystal Ore
dd 3D5727 //Diamond Ore
dd 3D5723 //Emerald Ore
dd 3D5720 //Garnet Ore
dd 3D5724 //Opal Ore
dd 3D5725 //Sapphire Ore
dd 3D5726 //Topaz Ore
dd 00

//ETC
dd 04001128 //Powder Keg
dd 3D0AD4 //SomeBody's Tire
dd 3D0AD3 //Yellow Wig
dd 3D0AD9 //Dented Barrel
dd 3D0ADA //Lucky Hat
dd 3D0CE8 //Glass Shoe
dd 3D0920 //Ligator's Skin
dd 3D0908 //Undead Charm
dd 3D090F //Horned Mushroom Cap

0054F01A:
jmp filter
db 90
ifexit:

[DISABLE]
dealloc(filter)
dealloc(IFTable)

0054F01A:
MOV [EDI+34], EAX
MOV EDI, [EBP-14]
I took this from [Release] v80 MapleSEA Scripts and added the //ETC part.
Thanks in advance. :)
Convert the address of item to HEX
Donate money to my paypal account @ danielongdequan1996@hotmail.com to keep this website alive!
Jeof
Sacred Guardian
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Location: SexBomb

Re: [Release] v80 MapleSEA Scripts

Post by Jeof »

what do you meant by whats wrong with the script
Image
Image

Image
Susashiden
Holy Philosopher
Holy Philosopher
Posts: 965
Joined: Sun Sep 06, 2009 11:58 pm
Location: SomeWhere You Don't Know.

Re: [Release] v80 MapleSEA Scripts

Post by Susashiden »

Code: Select all

[ENABLE]
Alloc(filter,124)
label(ifreject)
label(end)
label(skip)
Alloc(iftable,16024)
label(ifexit)

filter:
push ebx
push esi
xor ebx, ebx
mov esi,iftable

ifreject:
cmp eax,[esi]
je skip
cmp [esi],ebx
je end
add esi,4
jmp ifreject

skip:
mov eax,00

end:
pop esi
pop ebx
mov [edi+34], eax
mov edi, [ebp-14]
jmp ifexit

iftable: 
//Usable Items
dd 1F6EE0 //Arrow for Bow
dd 1F72C8 //Arrow for Crossbow
dd 1F6EE1 //Bronze Arrow for Bow
dd 1F72C9 //Bronze Arrow for Crossbow

//Potions
dd 1E8480 //Red Potion
dd 1E8481 //Orange Potion
dd 1E8482 //White Potion
dd 1E8483 //Blue Potion
dd 1E8486 //Mana Elixer

dd 1E8487 //Red Pill
dd 1E8488 //Orange Pill
dd 1E8489 //White Pill
dd 1E848A //Blue Pill
dd 1E848B //Mana Elixer Pill

dd 1E8484 //Elixer
dd 1E8485 //Power Elixer

dd 1F47D4 //All Cure Potion
dd 1F47D0 //Antidote
dd 1F47D1 //Eye Drop
dd 1F47D3 //Holy Water
dd 1F47D2 //Tonic

dd 1E8C50 //Dexterity Potion
dd 1E8C52 //Magic Potion
dd 1E8C55 //Sniper Potion
dd 1E8C51 //Speed Potion
dd 1E8C54 //Warrior Potion
dd 1E8C53 //Wizard Potion

dd 1E8C59 //Dexterity Pill
dd 1E8C57 //Magic Pill
dd 1E8C58 //Sniper Pill
dd 1E8C5A //Speed Pill
dd 1E8C56 //Warrior Pill

dd 1EAB93 //Orange
dd 1EAB94 //Lemon

//Rocks
//dd 3D2071 //The Summoning Rock
//dd 3D2070 //The Magic Rock

//Mini-Game Items
dd 3D7E3C //Monster Card
dd 3D7E3D //Bloctopus Omok Piece
dd 3D7E31 //Mushroom Omok Piece
dd 3D7E3A //Octopus Omok Piece
dd 3D7E39 //Omok Table
dd 3D7E3F //Panda Teddy Omok Piece
dd 3D7E3B //Pig Omok Piece
dd 3D7E3E //Pink Teddy Omok Piece
dd 3D7E30 //Slime Omok Piece
dd 3D7E40 //Trixter Omok Piece

//Ores
dd 3D3013 //Adamantium Ore
dd 3D3010 //Bronze Ore
dd 3D3016 //Gold Ore
dd 3D3012 //Mithril Ore
dd 3D3015 //Orihalcon Ore
dd 3D3014 //Silver Ore
dd 3D3011 //Steel Ore

//Jewel Ores
dd 3D5721 //Amethyst Ore
dd 3D5722 //Aquamarine Ore
//dd 3D5728 //Black Crystal Ore
dd 3D5727 //Diamond Ore
dd 3D5723 //Emerald Ore
dd 3D5720 //Garnet Ore
dd 3D5724 //Opal Ore
dd 3D5725 //Sapphire Ore
dd 3D5726 //Topaz Ore

//ETC
dd 3D0D68 //Powder Keg
dd 3D0AD4 //Somebody's Tyre
dd 3D0AD3 //Yellow Wig
dd 3D0AD9 //Dented Barrel
dd 3D0ADA //Lucky Hat
dd 3D0CE8 //Glass Shoe
dd 3D0920 //Ligator's Skin
dd 3D0908 //Undead Charm
dd 3D090F //Horned Mushroom Cap
dd 00

0054F01A:
jmp filter
db 90
ifexit:

[DISABLE]
dealloc(filter)
dealloc(IFTable)

0054F01A:
MOV [EDI+34], EAX
MOV EDI, [EBP-14]
Found out wat i did wrong sorry for the trouble .

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Susashiden
Holy Philosopher
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Posts: 965
Joined: Sun Sep 06, 2009 11:58 pm
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Re: [Release] v80 MapleSEA Scripts

Post by Susashiden »

Here's another Leeched script

Suck Monster to the Right (May Ban)

Code: Select all

[enable]
// send monster to right
009DA370:
db 77 2e

[disable]
009DA370:
db 76 2e 
Credit's :
Critical (From GzN)

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zamoth
Dark Lord
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Posts: 199
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Re: [Release] v80 MapleSEA Scripts

Post by zamoth »

Susashiden wrote:Here's another Leeched script

Suck Monster to the Right (May Ban)

Code: Select all

[enable]
// send monster to right
009DA370:
db 77 2e

[disable]
009DA370:
db 76 2e 
Credit's :
Critical (From GzN)
can tell if this DC/AB pls or SAFE
and this is like old vacc <<<<<<<<< or suck Rigth tnx
there is 01 kind of ppl, ppl to understand binaries and ppl to dun
Susashiden
Holy Philosopher
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Posts: 965
Joined: Sun Sep 06, 2009 11:58 pm
Location: SomeWhere You Don't Know.

Re: [Release] v80 MapleSEA Scripts

Post by Susashiden »

zamoth wrote:
Susashiden wrote:Here's another Leeched script

Suck Monster to the Right (May Ban)

Code: Select all

[enable]
// <A id=AdBriteInlineAd_send style="BACKGROUND: url(http://files.adbrite.com/mb/images/green-double-underline-006600.gif) repeat-x 50% bottom; MARGIN-BOTTOM: -2px; PADDING-BOTTOM: 2px; CURSOR: pointer; COLOR: #006600; TEXT-DECORATION: none" target=_top display="inline" keyword="send">send</A> monster to right
009DA370:
db 77 2e

[disable]
009DA370:
db 76 2e 
Credit's :
Critical (From GzN)
can tell if this DC/AB pls or SAFE
and this is like old vacc <<<<<<<<< or suck Rigth tnx
This a/b if i am not wrong.

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Boredness
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Re: [Release] v80 MapleSEA Scripts

Post by Boredness »

All the suck a/b
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mapleseams
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Re: [Release] v80 MapleSEA Scripts

Post by mapleseams »

how to convert item id to hex?
DallenT
Dark Lord
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Joined: Wed Sep 02, 2009 10:31 pm

Re: [Release] v80 MapleSEA Scripts

Post by DallenT »

mapleseams wrote:how to convert item id to hex?
hex converter/ calculator.
The pre-installed calculator @ every pc can do the job ;)
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