Me doing WzEdit FullBodyGodMode (: MseaV93

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evilkie
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Re: Me doing WzEdit FullBodyGodMode (: MseaV93

Post by evilkie »

not yet, but now the clues are as followings

lt, rb

1.it cannot be put under the "map"
2.we can edit it @ morph.wz to make it into godmode

in the point 1, putting lt and rb under "map" will resulting in image replacements

3.putting in the following will not do anything

i. arm
ii.body
iii.lHand
iv.rHand
v. map - covered
vi.frame number(those 0,1,2,3,4,5,6,7,8,9)

4. editing info does nothing
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zachchew
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Re: Me doing WzEdit FullBodyGodMode (: MseaV93

Post by zachchew »

they say ned add lt,rb ( value i dono ) and also another property
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xChaoticx
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Re: Me doing WzEdit FullBodyGodMode (: MseaV93

Post by xChaoticx »

Lols! Good luck (:
evilkie
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Re: Me doing WzEdit FullBodyGodMode (: MseaV93

Post by evilkie »

zachchew wrote:they say ned add lt,rb ( value i dono ) and also another property

it should be 0,0
i added and it worked for the peng peng
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zachchew
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Re: Me doing WzEdit FullBodyGodMode (: MseaV93

Post by zachchew »

2.we can edit it @ morph.wz to make it into godmode
wtf >< the godmode edit from morph,not character?
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evilkie
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Re: Me doing WzEdit FullBodyGodMode (: MseaV93

Post by evilkie »

but if you edit the morph.wz i means it'll be like using item to get godmode, and not godmode in default
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Ladylove
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Re: Me doing WzEdit FullBodyGodMode (: MseaV93

Post by Ladylove »

isit lt -999999,-999999 n rb 999999,999999?
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paul02
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Re: Me doing WzEdit FullBodyGodMode (: MseaV93

Post by paul02 »

evilkie wrote:not yet, but now the clues are as followings

lt, rb

1.it cannot be put under the "map"
2.we can edit it @ morph.wz to make it into godmode

in the point 1, putting lt and rb under "map" will resulting in image replacements

3.putting in the following will not do anything

i. arm
ii.body
iii.lHand
iv.rHand
v. map - covered
vi.frame number(those 0,1,2,3,4,5,6,7,8,9)

4. editing info does nothing

You sure? Apparently even more clues are located inside Nett's PYPQ yeti vac...chaotic says part of it is the clue to making FBGM work. My idea is that your character is off screen yet another image of you is on the map itself. Good luck guys.
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pure_fighter
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Re: Me doing WzEdit FullBodyGodMode (: MseaV93

Post by pure_fighter »

paul02 wrote:
evilkie wrote:not yet, but now the clues are as followings

lt, rb

1.it cannot be put under the "map"
2.we can edit it @ morph.wz to make it into godmode

in the point 1, putting lt and rb under "map" will resulting in image replacements

3.putting in the following will not do anything

i. arm
ii.body
iii.lHand
iv.rHand
v. map - covered
vi.frame number(those 0,1,2,3,4,5,6,7,8,9)

4. editing info does nothing

You sure? Apparently even more clues are located inside Nett's PYPQ yeti vac...chaotic says part of it is the clue to making FBGM work. My idea is that your character is off screen yet another image of you is on the map itself. Good luck guys.
is that even possible?
lol
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