[Tutorial] WZ Editing for MapleStory ;D

Download MapleStory hacks and bots over here!
iSean
Destiny General
Destiny General
Posts: 3001
Joined: Sat Aug 29, 2009 12:19 pm
Contact:

Re: [Tut] How to make wZ Edits for v87

Post by iSean »

guoqiang357 wrote:
iSean wrote:Bless or Sprit / Fairy Super Avoid
1. Open Harepacker
2. Open 000(adventurer)/1000(KoC)/2000(Aran)
3. Now Open X000012 (X - Your Job if you are KoC would be 1)
4. Open level
5. Open Your Current BoS/F Level
6. Click on "z" then Ctrl + M
7. Something will pop out
8. Edit the Value Box which is the 2nd to 999 and press Confrim
9. Save
wat u mean of press z then Ctrl + M??
and wat is Edit the Value Box which is the 2nd to 999 and press Confrim
1. Click on the branches named "z"
2. Press on Ctrl and M to change the information
3. Somthing will pop out
4. Edit the 2nd box which is the Value Box's Amount to 999 and press confirm.
Value Box is the Amount Box.
MrPH
Sacrificer
Sacrificer
Posts: 21
Joined: Thu Feb 04, 2010 11:35 pm

Re: [Tut] How to make wZ Edits for v87

Post by MrPH »

Why is all the new foothold is 0?
Do i have to change it to 1?
hairyhacker
Dark Lord
Dark Lord
Posts: 198
Joined: Thu Feb 04, 2010 4:42 pm

Re: [Tut] How to make wZ Edits for v87

Post by hairyhacker »

MrPH wrote:Why is all the new foothold is 0?
Do i have to change it to 1?
LOL..I seriously had a good laugh at that..Do you do programming and tried to imply that
0 = false 1 = true for C/C++?
Haha..The footholds is the platform where the monsters stand on.
MrPH
Sacrificer
Sacrificer
Posts: 21
Joined: Thu Feb 04, 2010 11:35 pm

Re: [Tut] How to make wZ Edits for v87

Post by MrPH »

Ignore my stupidlity for my last post. (Late at night at that time)
Erm issit possible to make two vac spot?
hairyhacker
Dark Lord
Dark Lord
Posts: 198
Joined: Thu Feb 04, 2010 4:42 pm

Re: [Tut] How to make wZ Edits for v87

Post by hairyhacker »

You can make as many vac spot as you like.
NoobHacker
Headmaster of Darkness
Headmaster of Darkness
Posts: 576
Joined: Tue Dec 29, 2009 12:31 pm

Re: [Tut] How to make wZ Edits for v87

Post by NoobHacker »

hairyhacker wrote:
MrPH wrote:Why is all the new foothold is 0?
Do i have to change it to 1?
LOL..I seriously had a good laugh at that..Do you do programming and tried to imply that
0 = false 1 = true for C/C++?
Haha..The footholds is the platform where the monsters stand on.
As i know any programming is like that.
0 = false,others = true
Alot Imageers in xemectrum!
hairyhacker
Dark Lord
Dark Lord
Posts: 198
Joined: Thu Feb 04, 2010 4:42 pm

Re: [Tut] How to make wZ Edits for v87

Post by hairyhacker »

In Shell scripting / Ruby Programming, 0 is true and 1 is false. (For Ruby any other number except 0 is false)
NoobHacker
Headmaster of Darkness
Headmaster of Darkness
Posts: 576
Joined: Tue Dec 29, 2009 12:31 pm

Re: [Tut] How to make wZ Edits for v87

Post by NoobHacker »

hmm...the weapon speed increase doesnt work for v0.90...
and i have tried to add the booster speed to -5,but not working...
Alot Imageers in xemectrum!
iSean
Destiny General
Destiny General
Posts: 3001
Joined: Sat Aug 29, 2009 12:19 pm
Contact:

Re: [Tut] How to make wZ Edits for v87

Post by iSean »

1 is the most fastest speed...
Warning: D/C on most weapon except Wands and Staff
Post Reply