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Re: [Tut] How to make wZ Edits for v87

Posted: Fri Feb 12, 2010 10:01 pm
by iSean
guoqiang357 wrote:
iSean wrote:Bless or Sprit / Fairy Super Avoid
1. Open Harepacker
2. Open 000(adventurer)/1000(KoC)/2000(Aran)
3. Now Open X000012 (X - Your Job if you are KoC would be 1)
4. Open level
5. Open Your Current BoS/F Level
6. Click on "z" then Ctrl + M
7. Something will pop out
8. Edit the Value Box which is the 2nd to 999 and press Confrim
9. Save
wat u mean of press z then Ctrl + M??
and wat is Edit the Value Box which is the 2nd to 999 and press Confrim
1. Click on the branches named "z"
2. Press on Ctrl and M to change the information
3. Somthing will pop out
4. Edit the 2nd box which is the Value Box's Amount to 999 and press confirm.
Value Box is the Amount Box.

Re: [Tut] How to make wZ Edits for v87

Posted: Sun Feb 14, 2010 6:01 am
by MrPH
Why is all the new foothold is 0?
Do i have to change it to 1?

Re: [Tut] How to make wZ Edits for v87

Posted: Sun Feb 14, 2010 2:32 pm
by iSean
What the hell you are saying?

Re: [Tut] How to make wZ Edits for v87

Posted: Mon Feb 15, 2010 11:52 am
by hairyhacker
MrPH wrote:Why is all the new foothold is 0?
Do i have to change it to 1?
LOL..I seriously had a good laugh at that..Do you do programming and tried to imply that
0 = false 1 = true for C/C++?
Haha..The footholds is the platform where the monsters stand on.

Re: [Tut] How to make wZ Edits for v87

Posted: Tue Feb 16, 2010 5:10 pm
by MrPH
Ignore my stupidlity for my last post. (Late at night at that time)
Erm issit possible to make two vac spot?

Re: [Tut] How to make wZ Edits for v87

Posted: Tue Feb 16, 2010 5:22 pm
by hairyhacker
You can make as many vac spot as you like.

Re: [Tut] How to make wZ Edits for v87

Posted: Tue Feb 16, 2010 5:33 pm
by NoobHacker
hairyhacker wrote:
MrPH wrote:Why is all the new foothold is 0?
Do i have to change it to 1?
LOL..I seriously had a good laugh at that..Do you do programming and tried to imply that
0 = false 1 = true for C/C++?
Haha..The footholds is the platform where the monsters stand on.
As i know any programming is like that.
0 = false,others = true

Re: [Tut] How to make wZ Edits for v87

Posted: Tue Feb 16, 2010 6:46 pm
by hairyhacker
In Shell scripting / Ruby Programming, 0 is true and 1 is false. (For Ruby any other number except 0 is false)

Re: [Tut] How to make wZ Edits for v87

Posted: Wed Feb 17, 2010 2:04 pm
by NoobHacker
hmm...the weapon speed increase doesnt work for v0.90...
and i have tried to add the booster speed to -5,but not working...

Re: [Tut] How to make wZ Edits for v87

Posted: Wed Feb 17, 2010 7:43 pm
by iSean
1 is the most fastest speed...
Warning: D/C on most weapon except Wands and Staff