
[Tutorial] WZ Editing for MapleStory ;D
Re: [Tut] How to make wZ Edits for v87
When i try saving i cant save in the file... im lousy, i know. But... someone help me? --- Erm thanks, but i mean that when i try i cant at all.. it says something like i cant overwrite it.. or something. " Cant save readonly file C:/nexon/maplestory/
skill.wz

Last edited by darksozes on Sat Feb 27, 2010 4:08 pm, edited 2 times in total.
Re: [Tut] How to make wZ Edits for v87
It will take alot of time to save.
Just wait.
Just wait.
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- Death Warrior
- Posts: 64
- Joined: Wed Feb 03, 2010 10:50 am
Re: [Tut] How to make wZ Edits for v87
How to make fake teleport portals:
1. Open Harepacker
2. Set to EMS/KMS or GMS or BMS or JMS. (What Maple you are using)
3. Open Map.wz
4. Open your selected your Map and Render Map It by Click FH Mapping Render Map.
5. By using your mouse to find your 2 spots to teleport A to B and get its 2 X and Y
6. Close the Render Map.
7. Open your map id and find portal section
8. Once you open it look at the last portal number if it is "4" the next number will be "5". and the next portal of "5" is "6".
9. Click on "portal" and Ctrl + A to add Portal 5 & 6.
Look something like this when you adding it these 2:
5
(Nothing)
WzSubProperty
6
(Nothing)
WzSubProperty
10. After this Click on portal 5 or 6 and Ctrl + A and add pn,pt,tm,tn,x&y only. Click on 5 then Ctrl + A to add this:
Example:
pn (up15) - WzStringProperty
pt (1)- WzConpressedIntProperty
tm (Map name)- WzConpressedIntProperty >>> this i put map id
tn (up16)- WzStringProperty
x (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty
y (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty
11. Click on 6 then Ctrl + A to add this:
pn (up16) - WzStringProperty
pt (1)- WzConpressedIntProperty
tm (Map name)- WzConpressedIntProperty >>> this i put map id
tn (up15)- WzStringProperty
x (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty
y (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty
12. Go Render your Map and see the those 2 Portal is there or not. There will be 2 portal at there.
13. Save
I follow all the guide listed but when i render the map, just saw 1 portal at the top only, what wrong with the another portal?
Map i try is Mushroom growing cave.
1. Open Harepacker
2. Set to EMS/KMS or GMS or BMS or JMS. (What Maple you are using)
3. Open Map.wz
4. Open your selected your Map and Render Map It by Click FH Mapping Render Map.
5. By using your mouse to find your 2 spots to teleport A to B and get its 2 X and Y
6. Close the Render Map.
7. Open your map id and find portal section
8. Once you open it look at the last portal number if it is "4" the next number will be "5". and the next portal of "5" is "6".
9. Click on "portal" and Ctrl + A to add Portal 5 & 6.
Look something like this when you adding it these 2:
5
(Nothing)
WzSubProperty
6
(Nothing)
WzSubProperty
10. After this Click on portal 5 or 6 and Ctrl + A and add pn,pt,tm,tn,x&y only. Click on 5 then Ctrl + A to add this:
Example:
pn (up15) - WzStringProperty
pt (1)- WzConpressedIntProperty
tm (Map name)- WzConpressedIntProperty >>> this i put map id
tn (up16)- WzStringProperty
x (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty
y (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty
11. Click on 6 then Ctrl + A to add this:
pn (up16) - WzStringProperty
pt (1)- WzConpressedIntProperty
tm (Map name)- WzConpressedIntProperty >>> this i put map id
tn (up15)- WzStringProperty
x (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty
y (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty
12. Go Render your Map and see the those 2 Portal is there or not. There will be 2 portal at there.
13. Save
I follow all the guide listed but when i render the map, just saw 1 portal at the top only, what wrong with the another portal?
Map i try is Mushroom growing cave.
Last edited by jacksoncyy on Sat Feb 27, 2010 11:05 pm, edited 1 time in total.
Re: [Tut] How to make wZ Edits for v87
Did you put the Correct Map ID?
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- Death Warrior
- Posts: 64
- Joined: Wed Feb 03, 2010 10:50 am
Re: [Tut] How to make wZ Edits for v87
I did, the map ID is 105050101 [mushroom growing cave]iSean wrote:Did you put the Correct Map ID?
The map got 4 to 5 lane, is it need added more fake teleport portal just can?
Pls advise. Thanks.
Re: [Tut] How to make wZ Edits for v87
try editing the X and Y Coordinates?
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- Death Warrior
- Posts: 64
- Joined: Wed Feb 03, 2010 10:50 am
Re: [Tut] How to make wZ Edits for v87
Ok already, just the map id of mini dungeon can't be found.iSean wrote:try editing the X and Y Coordinates?
Re: [Tut] How to make wZ Edits for v87
iSean! 
Is It Possible That We Can Make Teleport Portals From Map To Map?
Example Kerning - Perion. .
I've Tried, But It Seems Like Its Impossible ):

Is It Possible That We Can Make Teleport Portals From Map To Map?
Example Kerning - Perion. .
I've Tried, But It Seems Like Its Impossible ):
Re: [Tut] How to make wZ Edits for v87
Is posible just by editting the Portals Type and Changing Character Spawn Coordinates...
That is called Map Rusher. Not sure it patched yet?
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Monster No Jump Removed from D/C List
That is called Map Rusher. Not sure it patched yet?
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Monster No Jump Removed from D/C List
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- Novice Knight
- Posts: 4
- Joined: Fri Jan 15, 2010 6:47 pm
Re: [Tut] How to make wZ Edits for v90
how to make a bot?==