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Re: [Tut] How to make wZ Edits for v87

Posted: Sat Feb 27, 2010 9:56 am
by darksozes
When i try saving i cant save in the file... im lousy, i know. But... someone help me? --- Erm thanks, but i mean that when i try i cant at all.. it says something like i cant overwrite it.. or something. " Cant save readonly file C:/nexon/maplestory/ :( skill.wz

Re: [Tut] How to make wZ Edits for v87

Posted: Sat Feb 27, 2010 12:24 pm
by MrPH
It will take alot of time to save.
Just wait.

Re: [Tut] How to make wZ Edits for v87

Posted: Sat Feb 27, 2010 1:59 pm
by jacksoncyy
How to make fake teleport portals:
1. Open Harepacker
2. Set to EMS/KMS or GMS or BMS or JMS. (What Maple you are using)
3. Open Map.wz
4. Open your selected your Map and Render Map It by Click FH Mapping Render Map.
5. By using your mouse to find your 2 spots to teleport A to B and get its 2 X and Y
6. Close the Render Map.
7. Open your map id and find portal section
8. Once you open it look at the last portal number if it is "4" the next number will be "5". and the next portal of "5" is "6".
9. Click on "portal" and Ctrl + A to add Portal 5 & 6.
Look something like this when you adding it these 2:
5
(Nothing)
WzSubProperty

6
(Nothing)
WzSubProperty
10. After this Click on portal 5 or 6 and Ctrl + A and add pn,pt,tm,tn,x&y only. Click on 5 then Ctrl + A to add this:
Example:
pn (up15) - WzStringProperty
pt (1)- WzConpressedIntProperty
tm (Map name)- WzConpressedIntProperty >>> this i put map id
tn (up16)- WzStringProperty
x (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty
y (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty

11. Click on 6 then Ctrl + A to add this:

pn (up16) - WzStringProperty
pt (1)- WzConpressedIntProperty
tm (Map name)- WzConpressedIntProperty >>> this i put map id
tn (up15)- WzStringProperty
x (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty
y (A number that you wanted to render look X and Y from the top of Map Render Do It Before making portal)- WzConpressedIntProperty

12. Go Render your Map and see the those 2 Portal is there or not. There will be 2 portal at there.

13. Save



I follow all the guide listed but when i render the map, just saw 1 portal at the top only, what wrong with the another portal?

Map i try is Mushroom growing cave.

Re: [Tut] How to make wZ Edits for v87

Posted: Sat Feb 27, 2010 8:11 pm
by iSean
Did you put the Correct Map ID?

Re: [Tut] How to make wZ Edits for v87

Posted: Sat Feb 27, 2010 10:15 pm
by jacksoncyy
iSean wrote:Did you put the Correct Map ID?
I did, the map ID is 105050101 [mushroom growing cave]

The map got 4 to 5 lane, is it need added more fake teleport portal just can?
Pls advise. Thanks.

Re: [Tut] How to make wZ Edits for v87

Posted: Sun Feb 28, 2010 1:42 am
by iSean
try editing the X and Y Coordinates?

Re: [Tut] How to make wZ Edits for v87

Posted: Sun Feb 28, 2010 1:56 am
by jacksoncyy
iSean wrote:try editing the X and Y Coordinates?
Ok already, just the map id of mini dungeon can't be found.

Re: [Tut] How to make wZ Edits for v87

Posted: Sun Feb 28, 2010 3:36 am
by ZzEoN
iSean! :)
Is It Possible That We Can Make Teleport Portals From Map To Map?
Example Kerning - Perion. .
I've Tried, But It Seems Like Its Impossible ):

Re: [Tut] How to make wZ Edits for v87

Posted: Sun Feb 28, 2010 10:36 am
by iSean
Is posible just by editting the Portals Type and Changing Character Spawn Coordinates...
That is called Map Rusher. Not sure it patched yet?
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Monster No Jump Removed from D/C List

Re: [Tut] How to make wZ Edits for v90

Posted: Sun Feb 28, 2010 9:30 pm
by maplescorpio
how to make a bot?==