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Re: [Test] PYPQ Bonus Vac.
Posted: Fri Jun 11, 2010 5:40 pm
by iSean
I noticed something odd with the mob spots
Re: [Test] PYPQ Bonus Vac.
Posted: Fri Jun 11, 2010 8:09 pm
by Raiden
@iSean:
This is caused by the deletion of the "altar" and right platform.
@MrFlame: Good job for your vaccum hack. If mem-edit pVac is used, it can use in all maps as a new land mob vac.. If you can halt the timer, I can tell you something more.
Re: [Test] PYPQ Bonus Vac.
Posted: Fri Jun 11, 2010 9:05 pm
by iSean
Sadly, you couldn't reset the mobs in this map. tried when this was released.
Re: [Test] PYPQ Bonus Vac.
Posted: Sat Jun 12, 2010 9:24 pm
by evilkie
Raiden wrote:1) pVac of course.
2) SlideVac, you linked FH 20/21 with FH 1 with fake slope FHs.
3) Delete footholds (you deleted FH 12~14(altar); FH15~19(right platform).)
4) Spawn point edit (too obvious la......you spawned right on top of the exit portal.) (not a Vac, isnt it?)
*FH is short form for Foot Hold.
So, its very clear of the four hacks above. However, the 4th "Vac" hack is not seen.
from the beginning of the video, lets analyse it.
u went it, (4) was used.
if you had watch more carefully, the mobs on the right side was not there and the mobs at the middle was moving to him(left). so (1) used (3) used
because the left platfrom was high, (2) was used.
iSean wrote:Sadly, you couldn't reset the mobs in this map. tried when this was released.
by another foothold edit, eu teleported the mobs on the right platform to the left platform.
so yeah, it's like pvac.
1) pVac
2) SlideVac
3) Delete footholds
4) Mob Teleportation.
am i correct?
Re: [Test] PYPQ Bonus Vac.
Posted: Sun Jun 13, 2010 1:58 am
by MRFlame
Nope...I did not edit mob spot... ZZZZZZZZZZZZ... ISEAN KNOW THE TRICK.....