[Release] MapleSea Multi-Calculator v0.10

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KFSPC8
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Re: [Release] MapleSea Multi-Calculator v0.05

Post by KFSPC8 »

babagreensheep wrote: further edit:
i dun really like the way the number of monsters to lvl is calculated. try putting in 0 currentexp and 0%, it doesnt work
wouldnt it be better to calculate using current exp and lvl?
i've thought of putting current lvl to calculate but i cant find a reliable exp table ><
as for the 0 current exp and 0 % guess it cant be fixed unless i find a reliable exp table
Raiden wrote:@KFSPC8 : You used Delphi to code this program right. I have some problems: Whatz the formula that you use in your calculator. My code fails a lot zzz..... (I`m using VB)
*MaxAcc is the accuracy needed to 100% hit

Code: Select all

If CharLevel <= MobLvl Then
MaxAcc = ((55 + (2 * (MobLvl - CharLevel)) * MobAvd) / 15
Else
MaxAcc = 55 * MobAvd / 15
End If
This code fails. IDK why.
you added an xtra bracket in 2nd line
Raiden
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Re: [Release] MapleSea Multi-Calculator v0.05

Post by Raiden »

KFSPC8 wrote:
babagreensheep wrote: further edit:
i dun really like the way the number of monsters to lvl is calculated. try putting in 0 currentexp and 0%, it doesnt work
wouldnt it be better to calculate using current exp and lvl?
i've thought of putting current lvl to calculate but i cant find a reliable exp table ><
as for the 0 current exp and 0 % guess it cant be fixed unless i find a reliable exp table
Raiden wrote:@KFSPC8 : You used Delphi to code this program right. I have some problems: Whatz the formula that you use in your calculator. My code fails a lot zzz..... (I`m using VB)
*MaxAcc is the accuracy needed to 100% hit

Code: Select all

If CharLevel <= MobLvl Then
MaxAcc = ((55 + (2 * (MobLvl - CharLevel)) * MobAvd) / 15
Else
MaxAcc = 55 * MobAvd / 15
End If
This code fails. IDK why.
you added an xtra bracket in 2nd line
NVM i found the problem. The textbox to input the character`s level is incorrect. :oops: :P
babagreensheep
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Re: [Release] MapleSea Multi-Calculator v0.05

Post by babagreensheep »

http://sea.hidden-street.net/experience-table
i always thought that was reliable @.@

if there's a reliable exp table i suppose you could make a function to calculate number of mobs to get to that level too right?
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albertng95
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Re: [Release] MapleSea Multi-Calculator v0.05

Post by albertng95 »

nice one i love it ^^
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KFSPC8
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Re: [Release] MapleSea Multi-Calculator v0.05

Post by KFSPC8 »

babagreensheep wrote:http://sea.hidden-street.net/experience-table
i always thought that was reliable @.@

if there's a reliable exp table i suppose you could make a function to calculate number of mobs to get to that level too right?
yea, but hidden-street's exp table isn't accurate i tried on my own account ><
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xiangloong
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Re: [Release] MapleSea Multi-Calculator v0.06

Post by xiangloong »

whoa..wtf nice update..if i can meet u in real life..i would say:
i love u forever ^^
add me on MSN if u need help
xiangloong@xmtmail.tk
Never Be A Hacker when you're Not Talented
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KFSPC8
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Re: [Release] MapleSea Multi-Calculator v0.06

Post by KFSPC8 »

xiangloong wrote:whoa..wtf nice update..if i can meet u in real life..i would say:
i love u forever ^^
LOL :oops:
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KFSPC8
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Re: [Release] MapleSea Multi-Calculator v0.07

Post by KFSPC8 »

BUMPS FOR V0.07 scrolling calculation introduced
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xiangloong
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Re: [Release] MapleSea Multi-Calculator v0.07

Post by xiangloong »

NICE ONE!!^^CONTINUE UR GREAT RELEASE
add me on MSN if u need help
xiangloong@xmtmail.tk
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babagreensheep
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Re: [Release] MapleSea Multi-Calculator v0.07

Post by babagreensheep »

good job manxz
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