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Re: [Release] MapleSea Multi-Calculator v0.05

Posted: Mon Oct 18, 2010 1:29 am
by KFSPC8
babagreensheep wrote: further edit:
i dun really like the way the number of monsters to lvl is calculated. try putting in 0 currentexp and 0%, it doesnt work
wouldnt it be better to calculate using current exp and lvl?
i've thought of putting current lvl to calculate but i cant find a reliable exp table ><
as for the 0 current exp and 0 % guess it cant be fixed unless i find a reliable exp table
Raiden wrote:@KFSPC8 : You used Delphi to code this program right. I have some problems: Whatz the formula that you use in your calculator. My code fails a lot zzz..... (I`m using VB)
*MaxAcc is the accuracy needed to 100% hit

Code: Select all

If CharLevel <= MobLvl Then
MaxAcc = ((55 + (2 * (MobLvl - CharLevel)) * MobAvd) / 15
Else
MaxAcc = 55 * MobAvd / 15
End If
This code fails. IDK why.
you added an xtra bracket in 2nd line

Re: [Release] MapleSea Multi-Calculator v0.05

Posted: Mon Oct 18, 2010 10:32 am
by Raiden
KFSPC8 wrote:
babagreensheep wrote: further edit:
i dun really like the way the number of monsters to lvl is calculated. try putting in 0 currentexp and 0%, it doesnt work
wouldnt it be better to calculate using current exp and lvl?
i've thought of putting current lvl to calculate but i cant find a reliable exp table ><
as for the 0 current exp and 0 % guess it cant be fixed unless i find a reliable exp table
Raiden wrote:@KFSPC8 : You used Delphi to code this program right. I have some problems: Whatz the formula that you use in your calculator. My code fails a lot zzz..... (I`m using VB)
*MaxAcc is the accuracy needed to 100% hit

Code: Select all

If CharLevel <= MobLvl Then
MaxAcc = ((55 + (2 * (MobLvl - CharLevel)) * MobAvd) / 15
Else
MaxAcc = 55 * MobAvd / 15
End If
This code fails. IDK why.
you added an xtra bracket in 2nd line
NVM i found the problem. The textbox to input the character`s level is incorrect. :oops: :P

Re: [Release] MapleSea Multi-Calculator v0.05

Posted: Mon Oct 18, 2010 12:09 pm
by babagreensheep
http://sea.hidden-street.net/experience-table
i always thought that was reliable @.@

if there's a reliable exp table i suppose you could make a function to calculate number of mobs to get to that level too right?

Re: [Release] MapleSea Multi-Calculator v0.05

Posted: Mon Oct 18, 2010 12:15 pm
by albertng95
nice one i love it ^^

Re: [Release] MapleSea Multi-Calculator v0.05

Posted: Mon Oct 18, 2010 12:38 pm
by KFSPC8
babagreensheep wrote:http://sea.hidden-street.net/experience-table
i always thought that was reliable @.@

if there's a reliable exp table i suppose you could make a function to calculate number of mobs to get to that level too right?
yea, but hidden-street's exp table isn't accurate i tried on my own account ><

Re: [Release] MapleSea Multi-Calculator v0.06

Posted: Mon Oct 18, 2010 4:30 pm
by xiangloong
whoa..wtf nice update..if i can meet u in real life..i would say:
i love u forever ^^

Re: [Release] MapleSea Multi-Calculator v0.06

Posted: Tue Oct 19, 2010 12:09 am
by KFSPC8
xiangloong wrote:whoa..wtf nice update..if i can meet u in real life..i would say:
i love u forever ^^
LOL :oops:

Re: [Release] MapleSea Multi-Calculator v0.07

Posted: Sun Oct 24, 2010 2:54 pm
by KFSPC8
BUMPS FOR V0.07 scrolling calculation introduced

Re: [Release] MapleSea Multi-Calculator v0.07

Posted: Sun Oct 24, 2010 3:51 pm
by xiangloong
NICE ONE!!^^CONTINUE UR GREAT RELEASE

Re: [Release] MapleSea Multi-Calculator v0.07

Posted: Sun Oct 24, 2010 5:44 pm
by babagreensheep
good job manxz