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Re: [Release] MapleSEA v100 Packets
Posted: Sat Feb 12, 2011 11:49 pm
by helohelo1
nvm. we wait for RiPE sea release.
If we found out the correct address and Aob for SendAddy, we can create a packet sender for MSEA?
Re: [Release] MapleSEA v100 Packets
Posted: Wed Feb 16, 2011 7:25 pm
by jackyling95
Where 's the Download Link ? Or it work with 'a program' (CE) ?
Re: [Release] MapleSEA v100 Packets
Posted: Wed Feb 16, 2011 8:19 pm
by ShiunYean
jackyling95 wrote:Where 's the Download Link ? Or it work with 'a program' (CE) ?
Copy those codes on a notepad, run maplestory on window mode.
Then concentrate on those code so hard that you can send those packets with your brain.
Then you'll see it working.
Re: [Release] MapleSEA v100 Packets
Posted: Wed Feb 16, 2011 8:34 pm
by jackyling95
[Then concentrate on those code so hard that you can send those packets with your brain.]
What does this mean ? =.= Concentrate on those code ...send those packets with your brain ? o.O
Re: [Release] MapleSEA v100 Packets
Posted: Wed Feb 16, 2011 9:34 pm
by xiangloong
Find a packet sender and send it with a single click by your hand/finger.
Re: [Release] MapleSEA v100 Packets
Posted: Sat Feb 19, 2011 3:28 pm
by hackforlvl
?? are the bytes that needs to be randomized. sure?
if 5D 00 ?? ?? ?? 00 0A 00 00 00
i can put 5D 00 12 34 56 00 0A 00 00 00? or 5D 00 ?? ?? ?? 00 0A 00 00 00?
Re: [Release] MapleSEA v100 Packets
Posted: Sat Feb 19, 2011 8:01 pm
by happy125
?? are the randomly assigned bytes in the memory (correct me if im wrong)
for those new to packet editing, dont anyhow send packets lol. the moment server detects wierd packets and finds ur ip, straight ip ban.
Re: [Release] MapleSEA v100 Packets
Posted: Sun Feb 20, 2011 8:53 pm
by iZenna
so, this is what the rock's been smelling all along,
1. more and more people getting ip banned cause wrong values entered
2. dynamic ip users has no problem with it
3. rise of PE are
4. more leechers.