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Re: [Tut] How to make wZ Edits for v90

Posted: Wed Mar 10, 2010 7:37 pm
by ultrades
ultrades wrote:a Foothold explains itself; it holds a foot of a monster( even when monsters don't have a foot)
- Spawn Points (Character)
this is the main use in JumpQuests and ofcourse Ore Rush. no A/B D/C

i won't explain in steps;
First you open your FH mapper and go to the desired map.
Find the Foothold where you want to Spawn. write the foothold down in txt or on a note (w/e).
now open your Repacker and go to the same map and go to the Foothold you've just written down.
look at its x and y. if the x1 is 800 and the x2 is 840, then write down in atxt document x=820 and if the
y1 is -400 then write down in notepad y=-410

now go to Portals in your repacker and change the spawn sp x to 820 and y to -410 on ALL portal sp.
^^thats it


whr is the sp???
izit juz change the x n y values in all the portal inside?
SP = Spawn Point aka the yellow box that you will see when render map.
Ignore that rubbish junk line about the Footholds, just edit by Map Render and mouse to get X and Y Co-ordinates.
mean u hav to juz edit the yellow boxes
the other colour boxes don hav to edit
exmaple purple boxes?

Re: [Tut] How to make wZ Edits for v90

Posted: Wed Mar 10, 2010 8:27 pm
by iSean
Well Yellow Coloured Box in Map Render is the Character Spawn Point...
Without it only spawn at other go to others map portals spawn...
Purple might be teleport/shortcut portals or something like that if not wrong

Re: [Tut] How to make wZ Edits for v90

Posted: Wed Mar 10, 2010 9:00 pm
by ultrades
iSean wrote:Well Yellow Coloured Box in Map Render is the Character Spawn Point...
Without it only spawn at other go to others map portals spawn...
Purple might be teleport/shortcut portals or something like that if not wrong
however i change all the yellow box to a same x n y values to 560 n 70 respectively
but nth change i still stay in the same position when i enter in the map

Re: [Tut] How to make wZ Edits for v90

Posted: Wed Mar 10, 2010 9:40 pm
by bluebox1996
well.. everything works fine with me though ... spwan point , pvac ,fvac , fake portal . super good training map . now level 49. 15 mins 25 %, 1 hour 1 level

Re: [Tut] How to make wZ Edits for v90

Posted: Thu Mar 11, 2010 7:13 pm
by ultrades
bluebox1996 wrote:well.. everything works fine with me though ... spwan point , pvac ,fvac , fake portal . super good training map . now level 49. 15 mins 25 %, 1 hour 1 level
how do u make the spawn point can show it here?

Re: [Tut] How to make wZ Edits for v90

Posted: Fri Mar 12, 2010 9:32 am
by iSean
Written in FVac with pVac / pVac guide
7. Changing your Character Spawn Spot. Just do the same as the same in the Notepad I wrote if you doing my Map. If you are doing others like just use your Mouse to point and you see the “X” and “Y” and changed your Spawn.

Re: [Tut] How to make wZ Edits for v90

Posted: Fri Mar 12, 2010 1:05 pm
by ultrades
iSean wrote:Written in FVac with pVac / pVac guide
7. Changing your Character Spawn Spot. Just do the same as the same in the Notepad I wrote if you doing my Map. If you are doing others like just use your Mouse to point and you see the “X” and “Y” and changed your Spawn.
i try alrdy but is not working
i making for parking lot

Re: [Tut] How to make wZ Edits for v90

Posted: Fri Mar 12, 2010 8:10 pm
by iSean
Well might be patched
I didn't checked...

Re: [Tut] How to make wZ Edits for v90

Posted: Fri Mar 12, 2010 11:40 pm
by RavenOfDeath
Update is lols

Re: [Tut] How to make wZ Edits for v90

Posted: Sat Mar 13, 2010 5:48 am
by ultrades
maybe is not for working for parking lot lor think so