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Re: [Tut] How to make wZ Edits for v90

Posted: Sat Mar 13, 2010 7:57 pm
by ultrades
@isean
can u open the render map for zak jq
i hav a problem
it say

Code: Select all

Unhandled execptiong has occurred in your application. If you click continue, the application will ignore this error and attempt to continue.If you click quit, the application will close immediately. 

Object refernce not set to an insatnce of an object .

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Decrypt.MainForm.SaveMap(WzImage img)
   at Decrypt.MainForm.renderMapToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
HaRepacker
    Assembly Version: 3.2.5.0
    Win32 Version: 3.2.5.0
    CodeBase: file:///C:/Users/user/Documents/Downloads/Compressed/HaRepacker%203.2/HaRepacker.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
WzLib
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/user/Documents/Downloads/Compressed/HaRepacker%203.2/WzLib.DLL
----------------------------------------
Microsoft.DirectX.AudioVideoPlayback
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.AudioVideoPlayback/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.AudioVideoPlayback.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3074 (QFE.050727-3000)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Re: [Tut] How to make wZ Edits for v90

Posted: Sun Mar 14, 2010 8:02 am
by iSean
Well It caused by V3.2 Harepacker only 3.3 works properly.

Re: [Tut] How to make wZ Edits for v90

Posted: Sun Mar 14, 2010 8:18 am
by ultrades
some v3.2 harepacker works i show u

Re: [Tut] How to make wZ Edits for v90

Posted: Tue Mar 16, 2010 1:38 pm
by iSean
Wow the people this days like to leech?
Leech to EMS They so PRO LOL!
Leeched by Admin of vipgamehacks named Electric inside their VIP Section...

Re: [Tut] How to make wZ Edits for v90

Posted: Tue Mar 16, 2010 5:49 pm
by bobbybow
Err...I try to do a pvac at bbs but i found that some of the mob get vac at the right side even it is at the right side of the map(It should be vac to the left side on the right side of the map)
It SHOULD be (left----->center<-------right) But the one i do is (left------>center <------->right) HELP!!!!!!!!!

Re: [Tut] How to make wZ Edits for v90

Posted: Tue Mar 16, 2010 11:00 pm
by iSean
Re-read my pVac or FVac w/ pVac guide again

Re: [Tut] How to make wZ Edits for v90

Posted: Wed Mar 17, 2010 3:35 pm
by bluebox1996
does the instant buff really works ??? oh yeah. for pole arm booster can you change the original " -3" value to "-4" ? does it works ? just to make weapons faster

Re: [Tut] How to make wZ Edits for v90

Posted: Wed Mar 17, 2010 7:10 pm
by iSean
bluebox1996 wrote:does the instant buff really works ??? oh yeah. for pole arm booster can you change the original " -3" value to "-4" ? does it works ? just to make weapons faster
Well if the first time you won't succeed, try try again.
I never try it lol... might end up to Client Sided who knows if you don't try?

Re: [Tut] How to make wZ Edits for v90

Posted: Fri Mar 19, 2010 6:40 pm
by NoobHacker
iSean wrote:
bluebox1996 wrote:does the instant buff really works ??? oh yeah. for pole arm booster can you change the original " -3" value to "-4" ? does it works ? just to make weapons faster
Well if the first time you won't succeed, try try again.
I never try it lol... might end up to Client Sided who knows if you don't try?
clientsided.

there is alot of people duno how pvac works and dead remember it so alot problems.

PVAC is edit the force to make monster swims to you

Re: [Tut] How to make wZ Edits for v90

Posted: Fri Mar 19, 2010 11:23 pm
by iSean
Well I don't know how to explain it since it doesn't force the monster walk to you not swim!
In every foothold there had been in planted a prev and next and making a long platform for monsters to walk through it.
Explanation w/o Hack method:
Footholds: [1-2-3-4-5-6] - Forming a Platform
FH 1 the Prev is value 0 and the Next is value 2, making the monster no choice to move is right,
FH 6 the Next is value 0 and the Prev is value 5, making the monster no choice to move is left.