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Re: [RLS] Clue to New [ Item vac From Mob Drops ]

Posted: Thu Nov 25, 2010 9:41 pm
by iLostMyBallz
[/quote]
Well. I need to tell you that deleting Backgrounds doesn't makes a Vac. Footholds still exist.[/quote]

Why Say So Loud -..- :X:X:X

OK la i tell u all smth
If u all gt go skele de hor>>>Revived Memory
U Go btm of the map,Most Left side,Kill a monster the drop wont go abv itself,Instead drop to the >>>Foothold which is prev if not wrong(I So Long NO Test)

Key:
0-FootHold
>-Right FootHold
_-Foothold u wan to vac

Possible SOLUTION:Add Property from the foothold except the foothold tat u wan to vac
0>0>0>0>0>0>0>_

So u juz add property in all the 0 except _
And When u kill any mob in the 0 Foothold it will go to the nxt foothold,followed by nxt,Then Nxt,until Foothold _

*THIS IS A POSSIBLE SOLUTION*
Might Not be able to use -..- but might also be able to use :D
This is 1 solution i thought,So Maybe u all wan go find property lor @_@

If im not wrong the easiest way is add 1 property de.Any Suggestion do post here or pm me

Re: [RLS] Clue to New [ Item vac From Mob Drops ]

Posted: Fri Nov 26, 2010 6:55 pm
by maplemaple
is add property or change property?

Re: [RLS] Clue to New [ Item vac From Mob Drops ]

Posted: Sat Nov 27, 2010 12:09 am
by XIIILeoj
iLostmyballz , hey but wouldn't that cause the mobs to move too ?

Re: [RLS] Clue to New [ Item vac From Mob Drops ]

Posted: Sat Nov 27, 2010 9:04 am
by maplemaple
Image
lol it seems here i've made some mob vac hack instead of item vac -____-|||

Re: [RLS] Clue to New [ Item vac From Mob Drops ]

Posted: Tue Dec 21, 2010 11:53 pm
by shadowhy
seems like almost 1month no 1 posted anything here? sry, my english just passed.

i dun think item vacing will does anything with the changing of the things in the map. In Map.wz almost everything is uneditable. like the foodhold, portals, ladder, life is will show a msg that dcs you . And reactor has no effect. seat is useless. that means only left the info part. The info i doubt there is any property add will help in vacing items. Also, i am thinking of a map where the monsters` drops would drop in a concentrated area, but i can`t think of any map...


i did think of making the whole map into a wall leaving a small place for the item to fly to it. This would require adding of foothold and it causes dc again!


i also thought of changing the size of the item but adding It Rb to the meso/etc does not help i making it bigger. i have also realised that the tutoria tino feather(an etc from the 1st mob you hit in knight of cygnus) . That feather is basically big due to the animation "Z". If you have 1, you try throwing on the ground and jump up and loot it in the air and you will st8 dc. This shows that even if you are able to edit the size of the item it still causes immediate dc.


1 more way is to make your character big until it covers the whole map so when u press loot it is actually looting the whole map. but its impossible to make your character big as all character have a constant size like even you are riding a barlog from the christmas even still, u can`t loot things on top of the henesy market wooden hut(roof).


in the Mob.wz i think its more impossible inside, it only contains all data or the monsters!


1 most possible way: memory edit.......