{v92} [Rls] Fvacs/Pvac

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icemage40
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Re: {v92} [Rls] Fvacs/Pvac

Post by icemage40 »

in short of you dont understand,

go to another forums to keyboard warrior.

suck this up. aint replying to your useless posts anymore as it isnt helping TS and your posts aint helping out TS(ultrades) either.
ultrades
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Re: {v92} [Rls] Fvacs/Pvac

Post by ultrades »

can both of u [icemage40 n malvis] stop this fight
sry about it i forget tt the spider can jump
is my fault
blacknightjr
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Re: {v92} [Rls] Fvacs/Pvac

Post by blacknightjr »

mind telling me the difference between pvac and fvac ?
ultrades
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Re: {v92} [Rls] Fvacs/Pvac

Post by ultrades »

.......................
i thght i say it b4
anyway

pvac-without force
slower
lower chance of getting a/b or p/b
fvac-with force
faster
higher chance than pvac of getting a/b or p/b
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Xia0ZaiZai
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Re: {v92} [Rls] Fvacs/Pvac

Post by Xia0ZaiZai »

Thx eh dude :)
Heard my request
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icemage40
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Re: {v92} [Rls] Fvacs/Pvac

Post by icemage40 »

ultrades wrote:can both of u [icemage40 n malvis] stop this fight
sry about it i forget tt the spider can jump
is my fault
erm, you dont have to apologise.. lol. its a good job that you help us to create this files already, and i appreciate that ^^

think the new maps have their jump set to zero.. thanks alot! :D
malvis
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Re: {v92} [Rls] Fvacs/Pvac

Post by malvis »

Hey regarding the Fvac for vanished village, i sorta think its too near to the spot whereby we are supposed to stand and hit. Then they swing their cucumber keep hitting 400-500 pain :X

So if you don't mind, can you remake it but make the monsters further away? Thanks
ultrades
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Re: {v92} [Rls] Fvacs/Pvac

Post by ultrades »

icemage40 wrote:
ultrades wrote:can both of u [icemage40 n malvis] stop this fight
sry about it i forget tt the spider can jump
is my fault
erm, you dont have to apologise.. lol. its a good job that you help us to create this files already, and i appreciate that ^^

think the new maps have their jump set to zero.. thanks alot! :D
ohh btw wat is TS?
malvis wrote:Hey regarding the Fvac for vanished village, i sorta think its too near to the spot whereby we are supposed to stand and hit. Then they swing their cucumber keep hitting 400-500 pain :X

So if you don't mind, can you remake it but make the monsters further away? Thanks
ok i will edit it
wilson2010
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Re: {v92} [Rls] Fvacs/Pvac

Post by wilson2010 »

try it ...
icemage40
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Re: {v92} [Rls] Fvacs/Pvac

Post by icemage40 »

TS = Thread Starter
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