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Re: {v92} [Rls] Fvacs/Pvac

Posted: Tue Apr 27, 2010 5:46 pm
by icemage40
in short of you dont understand,

go to another forums to keyboard warrior.

suck this up. aint replying to your useless posts anymore as it isnt helping TS and your posts aint helping out TS(ultrades) either.

Re: {v92} [Rls] Fvacs/Pvac

Posted: Tue Apr 27, 2010 6:55 pm
by ultrades
can both of u [icemage40 n malvis] stop this fight
sry about it i forget tt the spider can jump
is my fault

Re: {v92} [Rls] Fvacs/Pvac

Posted: Tue Apr 27, 2010 7:01 pm
by blacknightjr
mind telling me the difference between pvac and fvac ?

Re: {v92} [Rls] Fvacs/Pvac

Posted: Tue Apr 27, 2010 7:30 pm
by ultrades
.......................
i thght i say it b4
anyway

pvac-without force
slower
lower chance of getting a/b or p/b
fvac-with force
faster
higher chance than pvac of getting a/b or p/b

Re: {v92} [Rls] Fvacs/Pvac

Posted: Tue Apr 27, 2010 7:57 pm
by Xia0ZaiZai
Thx eh dude :)
Heard my request

Re: {v92} [Rls] Fvacs/Pvac

Posted: Tue Apr 27, 2010 10:19 pm
by icemage40
ultrades wrote:can both of u [icemage40 n malvis] stop this fight
sry about it i forget tt the spider can jump
is my fault
erm, you dont have to apologise.. lol. its a good job that you help us to create this files already, and i appreciate that ^^

think the new maps have their jump set to zero.. thanks alot! :D

Re: {v92} [Rls] Fvacs/Pvac

Posted: Wed Apr 28, 2010 5:36 pm
by malvis
Hey regarding the Fvac for vanished village, i sorta think its too near to the spot whereby we are supposed to stand and hit. Then they swing their cucumber keep hitting 400-500 pain :X

So if you don't mind, can you remake it but make the monsters further away? Thanks

Re: {v92} [Rls] Fvacs/Pvac

Posted: Wed Apr 28, 2010 7:21 pm
by ultrades
icemage40 wrote:
ultrades wrote:can both of u [icemage40 n malvis] stop this fight
sry about it i forget tt the spider can jump
is my fault
erm, you dont have to apologise.. lol. its a good job that you help us to create this files already, and i appreciate that ^^

think the new maps have their jump set to zero.. thanks alot! :D
ohh btw wat is TS?
malvis wrote:Hey regarding the Fvac for vanished village, i sorta think its too near to the spot whereby we are supposed to stand and hit. Then they swing their cucumber keep hitting 400-500 pain :X

So if you don't mind, can you remake it but make the monsters further away? Thanks
ok i will edit it

Re: {v92} [Rls] Fvacs/Pvac

Posted: Wed Apr 28, 2010 8:31 pm
by wilson2010
try it ...

Re: {v92} [Rls] Fvacs/Pvac

Posted: Wed Apr 28, 2010 8:32 pm
by icemage40
TS = Thread Starter