Re: MSEA V0.97 UltiMob© V1 and V2
Posted: Sat Nov 13, 2010 7:55 pm
zzzzz tis hack useless i use ur vac hack @ typoon not even 5min i tio banned...
The community that will never stop discussing!
https://xemectrum.guyz92.men/
Thats your problem. Who asked you to be caught by GM.hongxd wrote:zzzzz tis hack useless i use ur vac hack @ typoon not even 5min i tio banned...
*COUGHS* WHO"S BACK BABEHHH???? ITS LEAFUSUKIII! ALRIGHT , as usual bestrobber is still contributing to the forumsbestrobber97 wrote:Thats your problem. Who asked you to be caught by GM.hongxd wrote:zzzzz tis hack useless i use ur vac hack @ typoon not even 5min i tio banned...
OFF TOPICleafusuki wrote:*COUGHS* WHO"S BACK BABEHHH???? ITS LEAFUSUKIII! ALRIGHT , as usual bestrobber is still contributing to the forumsbestrobber97 wrote:Thats your problem. Who asked you to be caught by GM.hongxd wrote:zzzzz tis hack useless i use ur vac hack @ typoon not even 5min i tio banned...Imma try the hackkkkkkk you little duudddee
In theory, the knockback on flying mobs might be able to avoid the D/C lols. Because I guess the GMs use a detection function, one which disconnects you if all the monsters keep heading towards a particular platform? The freeze would cause the monsters to drop, which might avoid the D/C, but it seems to be the same lols.rainieyang92 wrote:I'm thinking that the freeze causes the ban on the typhons, although i havent really tried...
Freezing of flying mobs VIA (knockback extended delay) somehow bluffs the system into it being a vac hack then causes autoban..
My friend got banned at gryphons using the self-editted extended delay hack (similar to the one you use at typhons).
So for those who are thinking of vaccing at flying mobs, it isn't a good idea to use the knockback-based freeze on them.
This if through observation and if others think otherwise, feel free to ignore my post (:
I'm kinda newb so I'm superstitious about this kinda stuff haha.