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Magic Disarm is patched?
Posted: Sat Jan 16, 2010 8:57 pm
by NewLife
Well i magic disarmed a monster... When i hit it, i dc instantly did i done something wrong? Please explain.. thanks
Re: Magic Disarm is patched?
Posted: Sat Jan 16, 2010 9:51 pm
by iSean
Read Plox there had been written D/C Section...
D/C Section
- GodMode (Full body)
This godmode is said to A/B however it's good to use on a Mule account
For Mass edit:
1. Open deMSwZ 2.1.1
2. Open mob.wz
3. Deselect everything (also view only)
4. tick bodyAttack and give it a value 0
5.Process all
6.Save
Note* you ay also make MADamage and PADamage, acc and firstAttack 0
- GodMode (Jesus)
I call this Jesus GodMode (Jesus Mode) i think it A/Bs, not sure though
For Mass edit:
1. Open deMSwZ 2.1.1
2. Open mob.wz
3. Deselect everything (also view only) except for MADamage, PADamage and acc.
4. give those a value of 1
5. Process all, save
- GodMode (Miss)
i Think this D/C's after 27 misses, correct me if i am wrong
1. Open deMSwZ 2.1.1
2. Open mob.wz
3. Deselect everything (also view only) except for acc
4. Give it a Value of 0
5. Process All, Save
- HalfGodMode (Super Avoid)
This is the one i Use. never got A/Bed with it. SOMETIMES monsters WILL hit you
1. Open deMSwZ 2.1.1
2. Open mob.wz
3. Deselect everything (also view only) except for acc
4. Give it a Value of 1
5. Process All, Save
- Pacifist GodMode (Full body)
This one A/B's you SLOWLY.
1. Open HaRepacker - Mob.wz
2. Go to the desitred mob.
3. Highlight "info" and tyype CTRL+A.
4. fill in:
name: notAttack
value: 1
Type: wzCompressedIntproperty
5. Submit, save
- Monster Speed 126
1. Open HaRepacker
2. Open mob.wz
3. Go to the monster ID (find it on Google/Sauna.Gibbed)
4. DoubleClick the correct ID
5. Click on the [+] info
6. Select speed, Change the value to 126
7. Save
- No Jump
Very useful for Vacing Jumping Monsters
1. Open the Harepacker
2. Open a Jumping Mob ID
3. Remove “jump”
4. Save
- Monster Magic Disarm
Disable those nasty magical attacks!
1. Open your Repacker and load mob.WZ into it
2. go to the desired mob ID
3. go to attack1 > info
4. go to range > r and change the value of r to 0
- Monster Magic Disarm 2
Now monsters shouldn't hurt you with their magic attacks and such
Step 1 -> Open deMSwZ
Step 2 -> Open Mob.wz
Step 3 -> Untick all the boxes except the last empty one
Step 4 -> Type "action" into the empty box
Step 5 -> Type "0" into the value box
Step 6 -> Process All
Step 7 -> Type "attackAfter" into the empty box
Step 8 -> Type "65535" into the value box
Step 9 -> Process All
Step 10 -> Type "effectAfter" into the empty box
Step 11 -> Type "65535" into the value box
Step 12 -> Process All then FINALLY Save
Re: Magic Disarm is patched?
Posted: Sat Jan 16, 2010 11:23 pm
by NewLife
iSean wrote:
- Monster Magic Disarm
Disable those nasty magical attacks!
1. Open your Repacker and load mob.WZ into it
2. go to the desired mob ID
3. go to attack1 > info
4. go to range > r and change the value of r to 0
- Monster Magic Disarm 2
Now monsters shouldn't hurt you with their magic attacks and such
Step 1 -> Open deMSwZ
Step 2 -> Open Mob.wz
Step 3 -> Untick all the boxes except the last empty one
Step 4 -> Type "action" into the empty box
Step 5 -> Type "0" into the value box
Step 6 -> Process All
Step 7 -> Type "attackAfter" into the empty box
Step 8 -> Type "65535" into the value box
Step 9 -> Process All
Step 10 -> Type "effectAfter" into the empty box
Step 11 -> Type "65535" into the value box
Step 12 -> Process All then FINALLY Save[/color]
No i mean when i did these thing, i cannot even attack a single mob, it will dc u instantly, so magic disarm is fully patched is it?
Re: Magic Disarm is patched?
Posted: Sun Jan 17, 2010 8:26 am
by iSean
It is still working if you don't touch it by doing method 1. and others not so sure
Re: Magic Disarm is patched?
Posted: Sun Jan 17, 2010 9:30 am
by Boredness
just delete the properties can ler