need help for pypq godmode (HELL)
Posted: Mon Aug 23, 2010 12:21 pm
i want to ask is it cannot use godmode in hell mode??
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Lol..Dude use this http://forums.xemectrum.net/viewtopic.php?f=8&t=2043jason00 wrote:i want to ask is it cannot use godmode in hell mode??
Lol..bestrobber already make it...just go downloadhappy125 wrote:open harepacker load mob.wz
mob disarm:look up for the IDs for the mobs in pyramid(there will be afew of the same name but diff id number, like say pharaoh snake, there might be 4 of them with same name but diff ids cause of each difficulty the mob diff lv)
open up the ids of the mob and find bodydamage
change the value from 1 to 0.
yeti filter:
find the yeti value
remove move and jump property
thx for the link... but now i really need someone to teach how to use macro expert well... i know how to record but when i try to open back it works different way..SoullessSoul wrote:Lol..Dude use this http://forums.xemectrum.net/viewtopic.php?f=8&t=2043jason00 wrote:i want to ask is it cannot use godmode in hell mode??
All In 1
i am teaching him to do it.SoullessSoul wrote:Lol..bestrobber already make it...just go downloadhappy125 wrote:open harepacker load mob.wz
mob disarm:look up for the IDs for the mobs in pyramid(there will be afew of the same name but diff id number, like say pharaoh snake, there might be 4 of them with same name but diff ids cause of each difficulty the mob diff lv)
open up the ids of the mob and find bodydamage
change the value from 1 to 0.
yeti filter:
find the yeti value
remove move and jump property
Already Have A Tut wad ...http://forums.xemectrum.net/viewtopic.php?f=8&t=1706happy125 wrote:i am teaching him to do it.SoullessSoul wrote:Lol..bestrobber already make it...just go downloadhappy125 wrote:open harepacker load mob.wz
mob disarm:look up for the IDs for the mobs in pyramid(there will be afew of the same name but diff id number, like say pharaoh snake, there might be 4 of them with same name but diff ids cause of each difficulty the mob diff lv)
open up the ids of the mob and find bodydamage
change the value from 1 to 0.
yeti filter:
find the yeti value
remove move and jump property