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[Release] RCalc v0.02 ~ Damage Calculator Included!!!

Posted: Mon Oct 18, 2010 10:41 am
by Raiden
After I saw KFSPC8`s Accuracy aclculator, I have a mind to make my own one. Now, introducing RCalc (Raiden`s Maple Story Calculator). It is coded with VS2010 (VB).

Current Version 0.02a

Code: Select all

- Fixed "Accuracy needed to 1% hit" and "Hit Rate", new formula.
Change log

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Version 0.02
- Added "Knockback" and "Punch" (Close-range) calculation for Bow, Crossbow and Claw.
- Fixed a critical bug of "Defense Reduction Calculator". 

Version 0.01
- First release
- Stat calculator
- Accuracy/Magic Accuracy calculator
- HandS calculator
- Damage calculator
- Magic Damage calculator
- Damage Reduction calculator 
If there`s any bugs, please inform me about it.

The "Defense" section (Monster Damage Calculator/Player Defense Calculator) is incomplete, as I screwed up with the formulas and not enought time, exam.... :| It may be completed at future versions.

Re: [Release] RCalc v0.01

Posted: Mon Oct 18, 2010 11:55 am
by KFSPC8
VB seems to have a better GUI than delphi lol
i see some good ideas in it so will be including it in my cal :D

Re: [Release] RCalc v0.01

Posted: Mon Oct 18, 2010 12:30 pm
by babagreensheep
why dun you two work together instead of separate projects? D:
and really, the magic acc formula given is for after bigbang

Re: [Release] RCalc v0.01

Posted: Mon Oct 18, 2010 12:39 pm
by KFSPC8
babagreensheep wrote:why dun you two work together instead of separate projects? D:
and really, the magic acc formula given is for after bigbang
lol raiden code in VB while i code in Delphi 7

Re: [Release] RCalc v0.01

Posted: Mon Oct 18, 2010 2:04 pm
by babagreensheep
oh i see. hmm something for me to learn while im bored from mapling then ;)

Re: [Release] RCalc v0.01

Posted: Mon Oct 18, 2010 10:50 pm
by Raiden
Version 0.02 had been released. Damage Calculator & Damage Reduction Calculator (Monster Defense Calculator) is completed.

So less replies?? Zzzzzz~~ Please give some comments, positive or negative to make this calculator better.

Re: [Release] RCalc v0.02 ~ Damage Calculator Included!!!

Posted: Mon Oct 18, 2010 11:22 pm
by SoullessSoul
LOL~Tanking Calculator Nice...i love that part...xDxD
LOL~ No la...Raiden GuI better is becoz it simple xD yours is because top cant stack wif bottom pic xD

Re: [Release] RCalc v0.02 ~ Damage Calculator Included!!!

Posted: Mon Oct 18, 2010 11:48 pm
by Raiden
SoullessSoul wrote:LOL~Tanking Calculator Nice...i love that part...xDxD
LOL~ No la...Raiden GuI better is becoz it simple xD yours is because top cant stack wif bottom pic xD
Too bad I screwed up with the formulas. I have a great problem.

If "rand(10,20)" is to generate a random number between 10 and 20, what is the meaning of "rand(0.0085)"? What is the range of the random number generated?? This is part of the Weapon Defense Formula. It is extremely important.

If someone can give me help about this I can complete it ASAP. (Before my exams)

*My final exam is from 21/10/10 to 1/11/10, around 2 weeks, so I can only release future versions after the exam.

Re: [Release] RCalc v0.02 ~ Damage Calculator Included!!!

Posted: Tue Oct 19, 2010 12:05 am
by KFSPC8
Raiden wrote:
SoullessSoul wrote:LOL~Tanking Calculator Nice...i love that part...xDxD
LOL~ No la...Raiden GuI better is becoz it simple xD yours is because top cant stack wif bottom pic xD
Too bad I screwed up with the formulas. I have a great problem.

If "rand(10,20)" is to generate a random number between 10 and 20, what is the meaning of "rand(0.0085)"? What is the range of the random number generated?? This is part of the Weapon Defense Formula. It is extremely important.

If someone can give me help about this I can complete it ASAP. (Before my exams)

*My final exam is from 21/10/10 to 1/11/10, around 2 weeks, so I can only release future versions after the exam.
whats the full formula for the rand thing? o_O include the declaration for the variable if possible maybe i can help you out

btw, ur 1% accuracy needed to hit seems wrong you cant use

Code: Select all

((accuracy_needed_to_100%_hit)/100)

Re: [Release] RCalc v0.02 ~ Damage Calculator Included!!!

Posted: Tue Oct 19, 2010 9:28 am
by Raiden
Accuracy calculator is fixed. Now, accuracy calculator is completed. It may be somehow inaccurate at +-1 rate as VB`s Integer value will round down at 0.1~0.4 and round up at 0.5~0.9.

Tanking, I changed the name to "Defense", is in progress yet. I`ll complete it in future versions.