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[Discussion] chain of hell

Posted: Tue Dec 07, 2010 6:58 pm
by e2e
CoH skill provide a short godmode time while the animation is showing... thus i make it into low delay by setting the delay as "bestrobber" guide...
however it is still insufficient due to CoH require a "pull" 1st before it start hitting... any method to remove the "pull" so that CoH can like assassinate directly damaging the mob?

i had tried remove the "pull" animation and delete the "range" element on skill.wz, however i dc me from gameplay... i also tried to remove the invi requirement, but when i perform CoH w/o invi, they say "must have dark sight active". so i assume it is client side.

in additional, any creative idea to improve CoH?

credit: bestrobber (tutorial), iSean (maple id code)

Re: [Discussion] chain of hell

Posted: Wed Dec 08, 2010 2:51 am
by iSean
e2e wrote:CoH skill provide a short godmode time while the animation is showing... thus i make it into low delay by setting the delay as "bestrobber" guide...
however it is still insufficient due to CoH require a "pull" 1st before it start hitting... any method to remove the "pull" so that CoH can like assassinate directly damaging the mob?

i had tried remove the "pull" animation and delete the "range" element on skill.wz, however i dc me from gameplay... i also tried to remove the invi requirement, but when i perform CoH w/o invi, they say "must have dark sight active". so i assume it is client side.

in additional, any creative idea to improve CoH?

credit: bestrobber (tutorial), iSean (code)
Problem is since when I code before O_O"
0% Codding Experince.

Re: [Discussion] chain of hell

Posted: Wed Dec 08, 2010 6:32 am
by e2e
p/s, it refer to the maple id code... sry i shld do some correction about it