[Test] PYPQ Bonus Vac.

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Raiden
Holy Philosopher
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Re: [Test] PYPQ Bonus Vac.

Post by Raiden »

@iSean:

This is caused by the deletion of the "altar" and right platform.

@MrFlame: Good job for your vaccum hack. If mem-edit pVac is used, it can use in all maps as a new land mob vac.. If you can halt the timer, I can tell you something more.
iSean
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Re: [Test] PYPQ Bonus Vac.

Post by iSean »

Sadly, you couldn't reset the mobs in this map. tried when this was released.
evilkie
Master of Darkness
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Re: [Test] PYPQ Bonus Vac.

Post by evilkie »

Raiden wrote:1) pVac of course.
2) SlideVac, you linked FH 20/21 with FH 1 with fake slope FHs.
3) Delete footholds (you deleted FH 12~14(altar); FH15~19(right platform).)
4) Spawn point edit (too obvious la......you spawned right on top of the exit portal.) (not a Vac, isnt it?)

*FH is short form for Foot Hold.

So, its very clear of the four hacks above. However, the 4th "Vac" hack is not seen.
from the beginning of the video, lets analyse it.

u went it, (4) was used.

if you had watch more carefully, the mobs on the right side was not there and the mobs at the middle was moving to him(left). so (1) used (3) used

because the left platfrom was high, (2) was used.
iSean wrote:Sadly, you couldn't reset the mobs in this map. tried when this was released.
by another foothold edit, eu teleported the mobs on the right platform to the left platform.

so yeah, it's like pvac.

1) pVac
2) SlideVac
3) Delete footholds
4) Mob Teleportation.

am i correct?
Image
MRFlame
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Re: [Test] PYPQ Bonus Vac.

Post by MRFlame »

Nope...I did not edit mob spot... ZZZZZZZZZZZZ... ISEAN KNOW THE TRICK.....
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