did u dlelte the .svn before saving?Masahiro wrote:Can anyone solve my problems
I cant use HaRepacker
http://forums.xemectrum.net/viewtopic.php?f=25&t=1764
[Tutorial] WZ Editing for MapleStory ;D
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- Death Warrior
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Re: [Tut] How to make wZ Edits for MapleSEA
Ahh c++ still blur @.@
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- Master of Darkness
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Re: [Tut] How to make wZ Edits for MapleSEA
hey rubix fan,whats your fastest time in the rubik's cube?
Re: [Tut] How to make wZ Edits for MapleSEA
Is jump quest god mode patched?
- Nerrazzuri
- Destiny General
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Re: [Tut] How to make wZ Edits for MapleSEA
You are off topic PIEz, but mine was 3 min.PIEzLOVERS wrote:hey rubix fan,whats your fastest time in the rubik's cube?

Selling my ultimate trainer for MapleStory SEA --> View below for screenshot
Click Here for more Information!

Click Here for more Information!

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- Master of Darkness
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Re: [Tut] How to make wZ Edits for MapleSEA
still off topic --
mine is 35 seconds
add me facebook
rubikscuber97@hotmail.com
there's a vid there
too bad i suck at C++ T_T
lol
mine is 35 seconds

add me facebook
rubikscuber97@hotmail.com
there's a vid there

too bad i suck at C++ T_T
lol
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- Dark Lord
- Posts: 121
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Re: [Tut] How to make wZ Edits for MapleSEA
Weird, when I click 'Load list.wz' and select 'skill.wz', HaRepacker crashes.
Okay, so I think to myself, "Might as well use load"
I load skill.wz, nothing goes wrong.
I edit a few things and go to File -> Save
I close HaRepacker, reopen it and reload skill.wz..
And all my changes are undone.
HaRepacker doesn't save any of my changes =/
Anyone know why?
[EDIT]
Oh, Seems that it was fixed =x
I went to get a new version and can now save.
This thread has a list of all known safe WZ edits.. right?
Seems like trying to change the damage percentage for the Aran combos will DC upon cast =/
Is changing the mpCon for all skills safe? o.0
[EDIT=2]
Apparently not=/
Changing the mpCon for a skill other than teleport/combat step/flash jump/etc. is only safe so long as you do not meet the mana requirement for the spell.
The moment your MP can be deducted from the spell's cost, you desync =(
And I can't seem to get deMSwZ to work properly.
Like, I don't get what's going on when I use it. =/
Anyone mind explaining what each field does? o.0
[EDIT=3]
Wait--
I think I get it.
deMSwZ is for mass-modification of the data fields in the .wz-files while HaRepacker is for editing specific data fields..
Right?
Another question..
Is editing mob.wz safe?
Or will it cause desyncs quickly?
Is there a guideline for figuring out which data fields will cause desyncs?
Like, changing an item's price to be sold for a higher value to an NPC, for instance.
Will that desync?
(Why am I talking to myself?)
Okay, so I think to myself, "Might as well use load"
I load skill.wz, nothing goes wrong.
I edit a few things and go to File -> Save
I close HaRepacker, reopen it and reload skill.wz..
And all my changes are undone.
HaRepacker doesn't save any of my changes =/
Anyone know why?
[EDIT]
Oh, Seems that it was fixed =x
I went to get a new version and can now save.
This thread has a list of all known safe WZ edits.. right?
Seems like trying to change the damage percentage for the Aran combos will DC upon cast =/
Is changing the mpCon for all skills safe? o.0
[EDIT=2]
Apparently not=/
Changing the mpCon for a skill other than teleport/combat step/flash jump/etc. is only safe so long as you do not meet the mana requirement for the spell.
The moment your MP can be deducted from the spell's cost, you desync =(
And I can't seem to get deMSwZ to work properly.
Like, I don't get what's going on when I use it. =/
Anyone mind explaining what each field does? o.0
[EDIT=3]
Wait--
I think I get it.
deMSwZ is for mass-modification of the data fields in the .wz-files while HaRepacker is for editing specific data fields..
Right?
Another question..
Is editing mob.wz safe?
Or will it cause desyncs quickly?
Is there a guideline for figuring out which data fields will cause desyncs?
Like, changing an item's price to be sold for a higher value to an NPC, for instance.
Will that desync?
(Why am I talking to myself?)
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- Death Warrior
- Posts: 86
- Joined: Sat Feb 20, 2010 12:35 am
- Location: Selangor, Petaling Jaya
Re: [Tut] How to make wZ Edits for MapleSEA
changing an item to higher price is cs only
every hack have its own risk
harepacker is better than deMSwZ i recomand harepacker use the 1 updated by NoobHaker
when using harepacker remember to remove _svn before saving
every hack have its own risk
harepacker is better than deMSwZ i recomand harepacker use the 1 updated by NoobHaker
when using harepacker remember to remove _svn before saving
Ahh c++ still blur @.@
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- Dark Lord
- Posts: 121
- Joined: Fri Jun 18, 2010 10:38 am
Re: [Tut] How to make wZ Edits for MapleSEA
Oh, gawd..
I have seen a lot of those _svn thingies..
But never bothered to remove them ._.
Nothing funny has happened, though..
So..
What're those _svn things for ._.
I have seen a lot of those _svn thingies..
But never bothered to remove them ._.
Nothing funny has happened, though..
So..
What're those _svn things for ._.
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- Death Warrior
- Posts: 92
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Re: [Tut] How to make wZ Edits for MapleSEA
Ones in red = patched?:]
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- Dark Lord
- Posts: 121
- Joined: Fri Jun 18, 2010 10:38 am
Re: [Tut] How to make wZ Edits for MapleSEA
I kinda' got the hint from the beginning of the post >.>
But it never stated which ones have never worked in the first place, lol.
But it never stated which ones have never worked in the first place, lol.