An In-game kill counter?

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LearningCode
Dark Lord
Dark Lord
Posts: 121
Joined: Fri Jun 18, 2010 10:38 am

Re: An In-game kill counter?

Post by LearningCode »

Hahahaha!!
Joker (-_-メ)
NoobHacker
Headmaster of Darkness
Headmaster of Darkness
Posts: 576
Joined: Tue Dec 29, 2009 12:31 pm

Re: An In-game kill counter?

Post by NoobHacker »

LearningCode wrote:Hahahaha!!
Joker (-_-メ)
yes this is what i want i am lazy to type too
int level[] = {blahblahblahblah) haha..

for easier,it means
level[0] = 0
level[1] = 15
level[2] = 34

in calculating,just like this

result = level[lvlinput] * percentage / mobcount

NRZ's code will make me die :o
int lvl1 = 15
int lvl2 = 34

then how to calculate?
switch(level)
case 1
exp = lv1
case 2
exp = lv2
case3
exp = lv3

...Loop for 200 times :lol:

result = exp * percentage / mobexp
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Nerrazzuri
Destiny General
Destiny General
Posts: 1110
Joined: Sun Dec 20, 2009 9:15 pm

Re: An In-game kill counter?

Post by Nerrazzuri »

NoobHacker wrote:
LearningCode wrote:Hahahaha!!
Joker (-_-メ)
yes this is what i want i am lazy to type too
int level[] = {blahblahblahblah) haha..

for easier,it means
level[0] = 0
level[1] = 15
level[2] = 34

in calculating,just like this

result = level[lvlinput] * percentage / mobcount

NRZ's code will make me die :o
int lvl1 = 15
int lvl2 = 34

then how to calculate?
switch(level)
case 1
exp = lv1
case 2
exp = lv2
case3
exp = lv3

...Loop for 200 times :lol:

result = exp * percentage / mobexp
Haha I never think of it TBH, use LearningCode's code to compile and release it to us??:D
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