Hahahaha!!
Joker (-_-メ)
An In-game kill counter?
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- Dark Lord
- Posts: 121
- Joined: Fri Jun 18, 2010 10:38 am
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- Headmaster of Darkness
- Posts: 576
- Joined: Tue Dec 29, 2009 12:31 pm
Re: An In-game kill counter?
yes this is what i want i am lazy to type tooLearningCode wrote:Hahahaha!!
Joker (-_-メ)
int level[] = {blahblahblahblah) haha..
for easier,it means
level[0] = 0
level[1] = 15
level[2] = 34
in calculating,just like this
result = level[lvlinput] * percentage / mobcount
NRZ's code will make me die

int lvl1 = 15
int lvl2 = 34
then how to calculate?
switch(level)
case 1
exp = lv1
case 2
exp = lv2
case3
exp = lv3
...Loop for 200 times

result = exp * percentage / mobexp
Alot
ers in xemectrum!

- Nerrazzuri
- Destiny General
- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Re: An In-game kill counter?
Haha I never think of it TBH, use LearningCode's code to compile and release it to us??:DNoobHacker wrote:yes this is what i want i am lazy to type tooLearningCode wrote:Hahahaha!!
Joker (-_-メ)
int level[] = {blahblahblahblah) haha..
for easier,it means
level[0] = 0
level[1] = 15
level[2] = 34
in calculating,just like this
result = level[lvlinput] * percentage / mobcount
NRZ's code will make me die![]()
int lvl1 = 15
int lvl2 = 34
then how to calculate?
switch(level)
case 1
exp = lv1
case 2
exp = lv2
case3
exp = lv3
...Loop for 200 times![]()
result = exp * percentage / mobexp
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