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Moderator: wizme
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NoobHacker
- Headmaster of Darkness

- Posts: 576
- Joined: Tue Dec 29, 2009 12:31 pm
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by NoobHacker »
RubixFan wrote:why ignore 4 byte packet?
i forgot how many bytes, just alot of * inside and nothing
Thenullz's PE can filter it

Alot

ers in xemectrum!
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Nerrazzuri
- Destiny General

- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
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by Nerrazzuri »
NzPI only can do recieve packets in MSEA. :S
Sad.
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NoobHacker
- Headmaster of Darkness

- Posts: 576
- Joined: Tue Dec 29, 2009 12:31 pm
Post
by NoobHacker »
Nerrazzuri wrote:NzPI only can do recieve packets in MSEA. :S
Sad.
nope i think it was patched, thenullz said need to re-hook the APIs
Alot

ers in xemectrum!
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Nerrazzuri
- Destiny General

- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Post
by Nerrazzuri »
NoobHacker wrote:Nerrazzuri wrote:NzPI only can do recieve packets in MSEA. :S
Sad.
nope i think it was patched, thenullz said need to re-hook the APIs
He relaunched it for GMS v0.87 now.
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RubixFan
- Death Warrior

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- Location: Selangor, Petaling Jaya
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by RubixFan »
O.0 but all PE needs a bypass right?
Ahh c++ still blur @.@
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Nerrazzuri
- Destiny General

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Post
by Nerrazzuri »
RubixFan wrote:O.0 but all PE needs a bypass right?
Even you have, NzPI doesn't support MSEA, I've checked with him though, the send function's AoB is different.
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RubixFan
- Death Warrior

- Posts: 86
- Joined: Sat Feb 20, 2010 12:35 am
- Location: Selangor, Petaling Jaya
Post
by RubixFan »
sad case maybe i can try in p server 1st xD
Ahh c++ still blur @.@