Release : NRZ bot v2.2 SOURCE

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feloxavier
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Re: Release : NRZ bot v2.2 SOURCE

Post by feloxavier »

how do i change this scripts for v22 of BMS ?
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Re: Release : NRZ bot v2.2 SOURCE

Post by PIEzLOVERS »

feloxavier wrote:how do i change this scripts for v22 of BMS ?
hello fellow lifeform , do you know there's a WebMaster that teach you EVERYTHING ?
he's right HERE but it's only for humans who knows the language "ENGLISH"
so if you know , then please click him , if not go HERE
:D
hope i helped you fellow lifeform
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Nerrazzuri
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Re: Release : NRZ bot v2.2 SOURCE

Post by Nerrazzuri »

feloxavier wrote:how do i change this scripts for v22 of BMS ?
Learn how to update addresses, pointers and what not.
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Re: Release : NRZ bot v2.2 SOURCE

Post by madeforum »

Hello may i know how do you find the pointer of the player's pos? What tools do i need to find it?
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Re: Release : NRZ bot v2.2 SOURCE

Post by PIEzLOVERS »

madeforum wrote:Hello may i know how do you find the pointer of the player's pos? What tools do i need to find it?
cheat engine ?
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Re: Release : NRZ bot v2.2 SOURCE

Post by madeforum »

but hackshield closes it so quickly. Is there any other tool to do it?
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Nerrazzuri
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Re: Release : NRZ bot v2.2 SOURCE

Post by Nerrazzuri »

the CharX and CharY pointers are correct. Why do you want to change it?
Otherwise, hook Cheat Engine to MapleStory and kill HackShield before it finish loaded.
Then you'll be able to view memory without any hesitation, though you cant get into the game, it's good for you to view the memory and update/get the addresses.
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Re: Release : NRZ bot v2.2 SOURCE

Post by madeforum »

Yep, the X and Y are correct. I'm just hoping someone will teach me how to update the addresses when theres a maplestory update. I'm not sure if this is a stupid question since i'm totally clueless about asm stuff but how can i update the address when nothing changes if i don't get into game?

And another off-topic question:
Do you know how to hook the winsock send and recv function? I don't need to edit the packets, only monitor them since i need to make a smarter bot which can see the positions of all mobs on the map. I made one with WinPcap but the packets either duplicate or screw up after a while, which makes the bot totally useless since the IV updates with every packet.
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Re: Release : NRZ bot v2.2 SOURCE

Post by Nerrazzuri »

madeforum wrote:Yep, the X and Y are correct. I'm just hoping someone will teach me how to update the addresses when theres a maplestory update. I'm not sure if this is a stupid question since i'm totally clueless about asm stuff but how can i update the address when nothing changes if i don't get into game?

And another off-topic question:
Do you know how to hook the winsock send and recv function? I don't need to edit the packets, only monitor them since i need to make a smarter bot which can see the positions of all mobs on the map. I made one with WinPcap but the packets either duplicate or screw up after a while, which makes the bot totally useless since the IV updates with every packet.

Code: Select all

||----------------------------------------------------------------------------------------------||

Char Related
Base
00438C49 - mov eax,[00b43b48]
AOB: A1 ? ? ? ? 3B C7 0F 84 ? ? ? ? 6A FF

Char Breath Offset
008B1BF6 - mov [esi+0000056c],00001388
AOB: C7 86 ? ? 00 00 88 13 00 00 E8 ? ? ? FF 

Char pID Offset
004A7465 - mov eax,[ecx+00001084]
AOB: 8B 81 ? ? ? ? 83 65 ? 00 85 C0 56 8B 75 ? 89 06 74 06 8B 08 50 FF 51 ? 8B C6 5E C9 C2 04 00 55 8B EC 51 51 

Char Death XY Offsets
008B2C20 - mov [eax+00001d74],ecx
008B2C29 - mov [eax+00001d78],ecx
AOB: 89 88 ? ? ? ? 8B 4D ? 89 88 ? ? ? ? 89 5D ? 89 7D 

X Coord Offset
008B140D - mov [ebx+0000104c],ecx
AOB: 89 8B ? ? ? ? 68 ? ? ? ? 8D 4D ? 89 83 ? ? ? ? E8 ? ? ? FF 6A 03 56

Y Coord Offset
008B141B - mov [ebx+00001050],eax
AOB: 89 83 ? ? ? ? E8 ? ? ? FF 6A 03 56 8D 

Char Animation Offset
008B52D6 - mov eax,[ebx+00000570]
AOB: 8B 83 ? ? ? ? 83 ? ? FF 83 E0 ? 83 F8

Char EXP Percent Base
004594BD - mov eax,[00b43da8]
AOB: A1 ? ? ? ? C3 8B 01 85 C0 74 06 8B ? 50 

Char EXP Percent Offset
0085E48A - fstp qword ptr [ecx+00000bc0]
AOB: DD 99 ? ? ? ? 50 E8 ? ? ? FF 56

Char Morph ID Offset
008BDF48 - mov eax,[esi+00000528]
AOB: 8B 86 ? ? ? ? 33 C9 3B C3 74 17 50 E8

HP/MP Alert Base
0085C77E - mov eax,[00b43b4c]
AOB: A1 ? ? ? ? 8B ? ? ? ? ? 53 56 8B F1 8D

HP Alert Offset
0085C783 - mov eax,[eax+00000080]
AOB: 8B ? ? ? ? ? 53 56 8B F1 8D ? ? 33 DB 

MP Alert Offset
0085C7DE - mov eax,[eax+00000084]
AOB: 8B ? ? ? ? ? 8D ? ? 3B CB 74 2D 8B 45 

HP/MP Values Base
004594BD - mov eax,[00b43da8]
AOB: A1 ? ? ? ? C3 8B 01 85 C0 74 06 8B 08 50 

HP Values Offset
0085C7A8 - mov eax,[esi+00000d10]
AOB: 8B 86 ? ? ? ? 3B 45 ? 8D BE ? ? 00 00

MP Values Offset
0085C824 - mov [esi+00000d14],eax
AOB: 89 86 ? ? ? ? 39 9E ? ? ? ? 75 0A 68 ? ? ? ? E8 ? ? ? 00 8B 8E

Mob Related
Base
0043F9B1 - mov ecx,[00b43b54]
AOB: 8B ? ? ? ? ? E8 ? ? ? 00 8B d8 

Mob Count Offset
0065A62E - mov [eax+24],edx
AOB: 89 50 ? 89 50 ? 89 50 ? B9 ? ? ? ? 89 48

Mob X/Y Offsets
0064BA46 - mov [ebx+00000508],ecx
0064BA4C - mov [ebx+0000050c],eax
AOB: 89 8B ? ? ? ? 89 83 ? ? 00 00 8D ? ? 50 ff 15

Platform/Physics/Wall Related
Base
0043C871 - mov ecx,[00b43b50]
AOB: 8B 0D ? ? ? ? 8D 85 ? ? ? ? 50 FF ? ? C6

People Count Base
0043F922 - mov ecx,[00b43b58]
AOB: 8B 0D ? ? ? ? 50 E8 ? ? ? 00 8B D8 85 DB

People Count Offset
008F1DF6 - mov [esi+18],eax
AOB: 89 46 ? C7 46 ? ? ? ? ? 89 7E ? 89 56

Portal Related Base
00522E2B - mov ecx,[00b45110]
AOB: 8B 0D ? ? ? ? 85 C9 74 05 E8 ? ? ? 00 8B

Portal Count Offset
006B4AD8 - mov [eax+18],edx
AOB: 89 50 ? 89 50 ? 89 50 ? C7 40 ? ? ? ? 00 89 50 ? 89 50

Portal Tick Count Base
00435D43 - mov esi,[00b45794]
AOB: 8B 35 ? ? ? ? 85 F6 74 ? 8B 46 ? 8D 4E

Portal Tick Count Offset
0051A629 - mov [esi+0000012c],al
AOB: 88 86 ? ? ? ? E8 ? ? ? 00 50 8D 45 ? 50 E8

Item Count Base
004F610B - mov [00b45038],ecx
AOB: 89 0D ? ? ? ? 6A ? 5A 6A ? 33 FF 89 38 

Item Count Offset
004F6127 - mov [esi+14],edi
AOB: 89 7E ? C7 46 ? ? ? ? ? 89 4E ? 89 46  

NPC Count Base
0052266E - mov ecx,[00b4510c]
AOB: 8B 0D ? ? ? ? 50 E8 ? ? ? 00 E9 ? ? ? ? 3D ? ? ? ? 7C 1B 3D ? ? ? ? 7F 14 FF 75 ? 8B 0D ? ? ? ? 50 E8 ? ? ? FF 

NPC Count Offset
0067DB11 - mov [eax+24],edx
AOB: 89 50 ? 89 50 ? 89 50 ? C7 40 ? ? ? ? ? 89 50

Login>Pin>Pin Keyboard Base
004D925D - mov edx,[00b43dac]
AOB: 8B 15 ? ? ? ? 8B C1 83 C1 04 F7 D8 1B C0

Login>Pin>Pin Keyboard Offset
0095DE39 - cmp dword ptr [ecx+6c],00
AOB: 83 79 ? ? 53 56 57 ? 07 8B 41 74 8B 30 EB

Server Select>Char Select Base
00435D43 - mov esi,[00b45794]
AOB: 8B 35 ? ? ? ? 85 F6 74 16 8B 46 ? 8D 4E

Server Select>Char Select Offset
005DAA2E- mov eax,[esi+00000160]
AOB: 8B 86 ? ? ? ? 83 F8 01 75 0C 39 9E ? ? 00

Tubi/Disable Keys Related
Base
004243A1 - mov ecx,[00b3f4c8]
AOB: 8B 0D ? ? ? ? 8D 45 ? 50 E8 ? ? ? 00 83

Tubi Offset
004810E4 - cmp dword ptr [esi+000020a4],00
AOB: 83 BE ? ? ? ? 00 75 36 83 7C 24 ? 00 75

Disable Keys Offset
0045073E - cmp [eax+00002fa0],edi
AOB: 39 B8 ? ? ? ? 75 33 E8 ? ? ? FF 8B C8

Channel Related
Base
0091470B - mov eax,[00b3f4c8]
AOB: A1 ? ? ? ? 8B 80 ? ? ? ? 89 46 ? A1 

Channel Offset
Address below base

Map ID Base
005246E3 - mov eax,[00b45118]
AOB: 8B 0D ?? ?? ?? ?? 50 57 8D 45 ?? 50 53 E8 ?? ?? 

Map ID Offset
007E7C15 - mov [esi+00000660],eax
AOB: 89 86 ? ? ? ? C7 86 ? ? ? ? 01 00 00 00 8B

Mouse Related
Base
00862B85 - mov eax,[00b43edc]
AOB: A1 ? ? ? ? 8B 80 ? ? ? ? 83 F8 09 74 29 83 F8 07 74 

Mouse Animation Offset
00862B8A - mov eax,[eax+000009b4]
AOB: Below Base Addy

Char Combo Count Offset
00989412 - cmp [ebx+0000337c],edi
AOB: 39 BB ? ? ? ? 7E ? 8B 83 ? ? ? ? 05 ? ? 00 00 3B 45 ? 73 ? 8B CB E8 ? ? ? 00
Update them yourself.

I only have the send function.
But I guess you don't need it since you only want the monitor function. Try to look into ZPE source code and learn.
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Apprantice Knight
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Re: Release : NRZ bot v2.2 SOURCE

Post by madeforum »

How i do update them? Find the same pattern?

Thanks man ZPE source is very helpful but MapleStory closes after a few packets are sniffed. Does ZPE require a bypass too?
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