FatesApart wrote:i think it requires bypass ? o.o and i think they're just minimising the map cause i dont really see all the mob are vac-ed to a spot .
Just my opinion .
Trust me, the monsters are vacuumed to the right.
I thought you guys knew about this vac! I didn't realise this was like super private and stuff.
FatesApart wrote:i think it requires bypass ? o.o and i think they're just minimising the map cause i dont really see all the mob are vac-ed to a spot .
Just my opinion .
Trust me, the monsters are vacuumed to the right.
I thought you guys knew about this vac! I didn't realise this was like super private and stuff.
pure_fighter wrote:well, the first 5 mins i tried was fine...
then it started to keep dcing
after i off the vac no dc
i on back 5 sec later dc...
Mind explain what happened in your situation? I tested the rx0 rx1 with both value of 0 on snails at maple island and nothing changed. According to Zythgor3's theory on monster "life", i should have been banned because the snails are getting over the range (rx0 = 0, rx1 = 0), he stated that the detection is based on client side. I don't know though but imo editing rx0 and rx1 does not do anything, just share my opinion.
Zythgor3 wrote:Cy, Rx0 and Rx1 are the client sided mob detection range. It can save you from many A/B scenarios if you change these correctly, according to where you're vaccing to. If a monster gets over the range that is determined in Cy, Rx0 and Rx1, you WILL get banned