CoH skill provide a short godmode time while the animation is showing... thus i make it into low delay by setting the delay as "bestrobber" guide...
however it is still insufficient due to CoH require a "pull" 1st before it start hitting... any method to remove the "pull" so that CoH can like assassinate directly damaging the mob?
i had tried remove the "pull" animation and delete the "range" element on skill.wz, however i dc me from gameplay... i also tried to remove the invi requirement, but when i perform CoH w/o invi, they say "must have dark sight active". so i assume it is client side.
in additional, any creative idea to improve CoH?
credit: bestrobber (tutorial), iSean (maple id code)
[Discussion] chain of hell
[Discussion] chain of hell
Last edited by e2e on Wed Dec 08, 2010 6:33 am, edited 1 time in total.
Re: [Discussion] chain of hell
Problem is since when I code before O_O"e2e wrote:CoH skill provide a short godmode time while the animation is showing... thus i make it into low delay by setting the delay as "bestrobber" guide...
however it is still insufficient due to CoH require a "pull" 1st before it start hitting... any method to remove the "pull" so that CoH can like assassinate directly damaging the mob?
i had tried remove the "pull" animation and delete the "range" element on skill.wz, however i dc me from gameplay... i also tried to remove the invi requirement, but when i perform CoH w/o invi, they say "must have dark sight active". so i assume it is client side.
in additional, any creative idea to improve CoH?
credit: bestrobber (tutorial), iSean (code)
0% Codding Experince.
Re: [Discussion] chain of hell
p/s, it refer to the maple id code... sry i shld do some correction about it