@Members who know how to use: Don`t teach leechers please.
** are the bytes that needs to be randomized.
Meso drop:
Spoiler: show
5D 00 ** ** ** 00 0A 00 00 00*
* The amount of mesos dropped, in HEX. Max is 50000
Drop 10 mesos
5D 00 ** ** ** 00 0A 00 00 00
50 mesos
5D 00 ** ** ** 00 32 00 00 00
100 mesos
5D 00 ** ** ** 00 64 00 00 00
1000 mesos
5D 00 ** ** ** 00 E8 03 00 00
50000 mesos
5D 00 ** ** ** 00 50 C3 00 00
* The amount of mesos dropped, in HEX. Max is 50000
Drop 10 mesos
5D 00 ** ** ** 00 0A 00 00 00
50 mesos
5D 00 ** ** ** 00 32 00 00 00
100 mesos
5D 00 ** ** ** 00 64 00 00 00
1000 mesos
5D 00 ** ** ** 00 E8 03 00 00
50000 mesos
5D 00 ** ** ** 00 50 C3 00 00
Spoiler: show
42 00 ** ** ** 00 01 FC* FF 00 00 01 00
*The type of Equipment.
Type of Equipment:
Overall/Top: FB
Weapon: F5
Shoe: F9
Hat: FF
Glove: F8
Pendant: EF
Pants: FA
Cape: F7
Shield/Katara: F6
Drop Earring(Equipped)
42 00 ** ** ** 00 01 FC FF 00 00 01 00
Drop Weapon(Equipped)
42 00 ** ** ** 00 01 F5 FF 00 00 01 00
*The type of Equipment.
Type of Equipment:
Overall/Top: FB
Weapon: F5
Shoe: F9
Hat: FF
Glove: F8
Pendant: EF
Pants: FA
Cape: F7
Shield/Katara: F6
Drop Earring(Equipped)
42 00 ** ** ** 00 01 FC FF 00 00 01 00
Drop Weapon(Equipped)
42 00 ** ** ** 00 01 F5 FF 00 00 01 00
Spoiler: show
42 00 ** ** ** 00 02* 01** 00 00 00 64*** 00
*The Inventory tab ID, 01 for Eqp, 02 for Use, 03 for Setup and 04 for Etc
**The Slot Id in HEX
***The quantity of items dropped, in HEX. Eqp must be "01".
Drop 1st Slot Eq
42 00 ** ** ** 00 01 01 00 00 00 01 00
Drop 1st slot Use(Quantity = 1)
42 00 ** ** ** 00 02 01 00 00 00 01 00
Drop 1st slot Use(Quantity = 100)
42 00 ** ** ** 00 02 01 00 00 00 64 00
Drop 2nd Slot Setup(Quantity = 5)
42 00 ** ** ** 00 03 02 00 00 00 05 00
Drop 3rd Slot Etc(Quantity = 10)
42 00 ** ** ** 00 04 03 00 00 00 0A 00
Cash Items cannot be dropped
*The Inventory tab ID, 01 for Eqp, 02 for Use, 03 for Setup and 04 for Etc
**The Slot Id in HEX
***The quantity of items dropped, in HEX. Eqp must be "01".
Drop 1st Slot Eq
42 00 ** ** ** 00 01 01 00 00 00 01 00
Drop 1st slot Use(Quantity = 1)
42 00 ** ** ** 00 02 01 00 00 00 01 00
Drop 1st slot Use(Quantity = 100)
42 00 ** ** ** 00 02 01 00 00 00 64 00
Drop 2nd Slot Setup(Quantity = 5)
42 00 ** ** ** 00 03 02 00 00 00 05 00
Drop 3rd Slot Etc(Quantity = 10)
42 00 ** ** ** 00 04 03 00 00 00 0A 00
Cash Items cannot be dropped
Spoiler: show
42 00 ** ** ** 00 01 01* 00 FF** FF FF FF
*Equipment Slot Id in HEX
**Type of Equipment:
Overall/Top: FB
Weapon: F5
Shoe: F9
Hat: FF
Glove: F8
Pendant: EF
Pants: FA
Cape: F7
Shield/Katara: F6
Equip Hat at Slot 1 Eq
42 00 ** ** ** 00 01 01 00 FF FF FF FF
Equip Weapon at Slot 10 Eq
42 00 ** ** ** 00 01 0A 00 F5 FF FF FF
*Equipment Slot Id in HEX
**Type of Equipment:
Overall/Top: FB
Weapon: F5
Shoe: F9
Hat: FF
Glove: F8
Pendant: EF
Pants: FA
Cape: F7
Shield/Katara: F6
Equip Hat at Slot 1 Eq
42 00 ** ** ** 00 01 01 00 FF FF FF FF
Equip Weapon at Slot 10 Eq
42 00 ** ** ** 00 01 0A 00 F5 FF FF FF
Spoiler: show
42 00 ** ** ** 00 01* 01** 00 02*** 00 FF FF
*The Inventory tab ID, 01 for Eqp, 02 for Use, 03 for Setup, 04 for Etc and 05 for Cash
**The initial Slot ID in HEX
***The destination Slot ID in HEX
Arrange Slot 1 to Slot 2 Eq
42 00 ** ** ** 00 01 01 00 02 00 FF FF
Arrange Slot 5 to Slot 6 Use
42 00 ** ** ** 00 02 05 00 06 00 FF FF
Arrange Slot 1 to Slot 2 Setup
42 00 ** ** ** 00 03 01 00 02 00 FF FF
Arrange Slot 10 to Slot 11 Etc
42 00 ** ** ** 00 04 0A 00 0B 00 FF FF
Arrange Slot 2 to Slot 1 Cash
42 00 ** ** ** 00 05 02 00 01 00 FF FF
*The Inventory tab ID, 01 for Eqp, 02 for Use, 03 for Setup, 04 for Etc and 05 for Cash
**The initial Slot ID in HEX
***The destination Slot ID in HEX
Arrange Slot 1 to Slot 2 Eq
42 00 ** ** ** 00 01 01 00 02 00 FF FF
Arrange Slot 5 to Slot 6 Use
42 00 ** ** ** 00 02 05 00 06 00 FF FF
Arrange Slot 1 to Slot 2 Setup
42 00 ** ** ** 00 03 01 00 02 00 FF FF
Arrange Slot 10 to Slot 11 Etc
42 00 ** ** ** 00 04 0A 00 0B 00 FF FF
Arrange Slot 2 to Slot 1 Cash
42 00 ** ** ** 00 05 02 00 01 00 FF FF
Spoiler: show
1F 00 01* ** ** ** 00 ** ** 00 00 00 00
*(Channel Count - 1),in HEX
Example: Channel 1 = 00, Channel 2 = 01...Channel 10 = 09, Channel 11 = 0A...Channel 20 = 13.
CC1
1F 00 00 ** ** ** 00 ** ** 00 00 00 00
CC8
1F 00 07 ** ** ** 00 ** ** 00 00 00 00
CC20
1F 00 13 ** ** ** 00 ** ** 00 00 00 00
*(Channel Count - 1),in HEX
Example: Channel 1 = 00, Channel 2 = 01...Channel 10 = 09, Channel 11 = 0A...Channel 20 = 13.
CC1
1F 00 00 ** ** ** 00 ** ** 00 00 00 00
CC8
1F 00 07 ** ** ** 00 ** ** 00 00 00 00
CC20
1F 00 13 ** ** ** 00 ** ** 00 00 00 00
Spoiler: show
36 00 0E 01 01* 00 00 00
The code of the location
Mu Lung Training Centre:
36 00 0E 01 01 00 00 00
MC1:
36 00 0E 01 02 00 00 00
MC2:
36 00 0E 01 03 00 00 00
GSPQ:
36 00 0E 01 04 00 00 00
Pyramid PQ:
36 00 0E 01 05 00 00 00
Subway PQ:
36 00 0E 01 06 00 00 00
Happyville:
36 00 0E 01 07 00 00 00
Golden Temple:
36 00 0E 01 08 00 00 00
CWK Bent Tree:
36 00 0E 01 09 00 00 00
Dragon Nest (IDK WTF IS THAT)
36 00 0E 01 63 00 00 00
The code of the location
Mu Lung Training Centre:
36 00 0E 01 01 00 00 00
MC1:
36 00 0E 01 02 00 00 00
MC2:
36 00 0E 01 03 00 00 00
GSPQ:
36 00 0E 01 04 00 00 00
Pyramid PQ:
36 00 0E 01 05 00 00 00
Subway PQ:
36 00 0E 01 06 00 00 00
Happyville:
36 00 0E 01 07 00 00 00
Golden Temple:
36 00 0E 01 08 00 00 00
CWK Bent Tree:
36 00 0E 01 09 00 00 00
Dragon Nest (IDK WTF IS THAT)
36 00 0E 01 63 00 00 00
Spoiler: show
Insta Death:
29 00 ** ** 85 00 FF 00 FF FF FF 7F E0 D1 4D 00 ** ** ** 00 00 00 00 00
Edit this to get diff damage, 00 00 00 00 for MISS.
pFade:
CB 00 xx xx xx xx 13 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 CC DD FF 00 CC DD FF 00 0D 8C B5 9C 9A F8 A6 01 70 00 00 00 02 00 CB F8 A6 01 70 00 00 00 13 01 00 00 00 00 02 B6 01 00 14 F9 A6 01 70 00 00 00 14 01 00 00 00 00 02 82 02 00 9A F8 A6 01 14 F9 A6 01 00 00 00 00 00 00 00 00
*XX XX XX XX is the mob pID
MapCrasher: Spam it to lag the whole map!!!!
2B 00 ** ** ** 01 46 00 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 00
29 00 ** ** 85 00 FF 00 FF FF FF 7F E0 D1 4D 00 ** ** ** 00 00 00 00 00
Edit this to get diff damage, 00 00 00 00 for MISS.
pFade:
CB 00 xx xx xx xx 13 00 00 FF 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 CC DD FF 00 CC DD FF 00 0D 8C B5 9C 9A F8 A6 01 70 00 00 00 02 00 CB F8 A6 01 70 00 00 00 13 01 00 00 00 00 02 B6 01 00 14 F9 A6 01 70 00 00 00 14 01 00 00 00 00 02 82 02 00 9A F8 A6 01 14 F9 A6 01 00 00 00 00 00 00 00 00
*XX XX XX XX is the mob pID
MapCrasher: Spam it to lag the whole map!!!!
2B 00 ** ** ** 01 46 00 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 00