12Re%ef$#%!!E#@#$@E@!
Re: [Release] MapleSEA v100 Packets
PE does required a brain =.=. BTW, I am lazy to learn PE...
Re: [Release] MapleSEA v100 Packets
I released Ripe SEA if anyone can fix the send, there will be mesos glitch.
-
- Master of Darkness
- Posts: 296
- Joined: Mon Nov 08, 2010 5:13 pm
Re: [Release] MapleSEA v100 Packets
so this required Packet Sender 1.0.3????
can rls a super tubi???
can rls a super tubi???

Re: [Release] MapleSEA v100 Packets
Try updating Egy`s Packet Sender source. Google it.helohelo1 wrote:I released Ripe SEA if anyone can fix the send, there will be mesos glitch.
*I sense that PE era of MSEA is gonna start.
Re: [Release] MapleSEA v100 Packets
Ok. Riu has decided to release the Ripe SEA after he stop receiving payment for updates. Look forward for Fully working PE soon.
Raiden, u can start posting more packets, riu might release the fully version when msea has a new patch.
The msea moderator banned my forum account, damn I sure to make them pay for it after the PE, of course we exploit the mesos glitch together and make the server crash.
PS.. will release server crash packet after the release of PE.
Code: Select all
@helohelo No. Once a new patch for MSEA is out, and I'm no longer paid, I will release a full version with working send/recv.
The msea moderator banned my forum account, damn I sure to make them pay for it after the PE, of course we exploit the mesos glitch together and make the server crash.
PS.. will release server crash packet after the release of PE.
Re: [Release] MapleSEA v100 Packets
dllmain.header file
dllmain c++
Resource
Code: Select all
#include <Windows.h>
#include <tchar.h>
#include <stdlib.h>
#include <CommCtrl.h>
#include "resource.h"
extern HINSTANCE g_h_main_instance;
DWORD WINAPI CreateGUIThread(__in LPVOID lParam);
INT_PTR CALLBACK DialogProc(__in HWND hwndDlg,__in UINT uMsg,__in WPARAM wParam,__in LPARAM lParam);
struct PACKET {
DWORD Null;
LPVOID lpData;
DWORD nSize;
DWORD Null2;
};
/* Define your own packet structs here as you reverse ms packet structures */
struct CCPacket
{
byte w26Header[2];
byte ZeroBaseChannel[1];
byte CC1[4];
};
struct mobTelePacket
{
WORD w37Header;
byte dwMobId[4]; // DWORD made sizeof(mobTelePacket) = 8 for some reason
};
typedef DWORD (__stdcall *SENDPACKET)(PACKET *Buffer);
char* atohx(char* dst, const char * src);
void WINAPI SendaPacket(__in LPCSTR lpPacketStr);
void WINAPI msSendBuffer(__inout LPVOID lpPacket, __in SIZE_T cb);
//BOOL WINAPI IsPacketSniffed();
void eraseAllBlanks(char*);
dllmain c++
Code: Select all
#include "dllmain.h"
HINSTANCE g_h_main_instance;
SENDPACKET SendPacket;
char* Buffer = NULL;
DWORD SendAddy = 0x004BCB57; //B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 51 56 57 8B F9 8D 77 ?? 8B CE 89 75 F0 E8 ?? ?? ?? ?? 8B 47 ?? 33
DWORD ClassAddy = 0x0048EC86; //8b 0d ?? ?? ?? ?? 83 65 ?? ?? 8d 45 ?? 50 e8 ?? ?? ?? ?? 83 4d ?? ?? 8d 4d ?? c7 46
DWORD PESendJmp = SendAddy + 5;
DWORD PEClass = *(DWORD*)&Buffer[ClassAddy+2];
void eraseAllBlanks(char *src){
char *dst = src;
while (*src != 0){
if (*src != ' '){
*dst++ = *src; // copy
}
src++;
}
*dst = 0;
}
inline char* atohx(char* dst, const char * src){
char *ret = dst;
for(int lsb, msb; *src; src += 2){
msb = tolower(*src);
lsb = tolower(*(src + 1));
msb -= isdigit(msb) ? 0x30 : 0x57;
lsb -= isdigit(lsb) ? 0x30 : 0x57;
if((msb < 0x0 || msb > 0xf) || (lsb < 0x0 || lsb > 0xf)){
*ret = 0;
return NULL;
}
*dst++ = (char)(lsb | (msb << 4));
}
*dst = 0;
return ret;
}
void WINAPI SendaPacket(__in LPCSTR lpPacketStr){
SIZE_T stLen = strlen( lpPacketStr );
SendPacket = (SENDPACKET)PESendJmp;
PACKET Packet;
Packet.Null = 0;
Packet.Null2 = 0;
Packet.nSize = stLen/2;
byte bPacket[150];
Packet.lpData = atohx((char*)bPacket, lpPacketStr);
_asm{
mov ecx, PEClass
mov ecx, [ecx]
}
SendPacket( &Packet );
}
DWORD WINAPI CreateGUIThread(__in LPVOID lParam){
DialogBox(g_h_main_instance, MAKEINTRESOURCE(IDD_DIALOG), 0, DialogProc);
return 0;
}
INT_PTR CALLBACK DialogProc(__in HWND hwndDlg,__in UINT uMsg,__in WPARAM wParam,__in LPARAM lParam){
switch(uMsg){
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
switch(LOWORD(wParam)){
case IDC_BUTTON1:
char buffer[5000];
GetDlgItemText(hwndDlg,IDC_EDIT1,buffer,5000);
eraseAllBlanks(buffer);
SendaPacket(buffer);
break;
}
break;
case WM_CLOSE:
MessageBox(0, "Don't Close it lol", "Egy Packet Sender", 0);
break;
}
return 0;
}
BOOL WINAPI DllMain(__in HINSTANCE hinstDLL, __in DWORD fdwReason, __in LPVOID lpvReserved)
{
switch(fdwReason)
{
case DLL_PROCESS_ATTACH:
g_h_main_instance = hinstDLL;
DisableThreadLibraryCalls(hinstDLL);
CreateThread(0, 0, CreateGUIThread, 0, 0, 0);
break;
}
return TRUE;
}
Code: Select all
#ifndef IDC_STATIC
#define IDC_STATIC (-1)
#endif
#define IDD_DIALOG 101
#define IDC_BUTTON1 1000
#define IDC_EDIT1 1002
Re: [Release] MapleSEA v100 Packets
wahs...! RiPE SEA!
Re: [Release] MapleSEA v100 Packets
=.- I wonder WTF is this. Really. =.-helohelo1 wrote:dllmain.header file
Code: Select all
#include <Windows.h> #include <tchar.h> #include <stdlib.h> #include <CommCtrl.h> #include "resource.h" extern HINSTANCE g_h_main_instance; DWORD WINAPI CreateGUIThread(__in LPVOID lParam); INT_PTR CALLBACK DialogProc(__in HWND hwndDlg,__in UINT uMsg,__in WPARAM wParam,__in LPARAM lParam); struct PACKET { DWORD Null; LPVOID lpData; DWORD nSize; DWORD Null2; }; /* Define your own packet structs here as you reverse ms packet structures */ struct CCPacket { byte w26Header[2]; byte ZeroBaseChannel[1]; byte CC1[4]; }; struct mobTelePacket { WORD w37Header; byte dwMobId[4]; // DWORD made sizeof(mobTelePacket) = 8 for some reason }; typedef DWORD (__stdcall *SENDPACKET)(PACKET *Buffer); char* atohx(char* dst, const char * src); void WINAPI SendaPacket(__in LPCSTR lpPacketStr); void WINAPI msSendBuffer(__inout LPVOID lpPacket, __in SIZE_T cb); //BOOL WINAPI IsPacketSniffed(); void eraseAllBlanks(char*);
dllmain c++
ResourceCode: Select all
#include "dllmain.h" HINSTANCE g_h_main_instance; SENDPACKET SendPacket; char* Buffer = NULL; DWORD SendAddy = 0x004BCB57; //B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 51 56 57 8B F9 8D 77 ?? 8B CE 89 75 F0 E8 ?? ?? ?? ?? 8B 47 ?? 33 DWORD ClassAddy = 0x0048EC86; //8b 0d ?? ?? ?? ?? 83 65 ?? ?? 8d 45 ?? 50 e8 ?? ?? ?? ?? 83 4d ?? ?? 8d 4d ?? c7 46 DWORD PESendJmp = SendAddy + 5; DWORD PEClass = *(DWORD*)&Buffer[ClassAddy+2]; void eraseAllBlanks(char *src){ char *dst = src; while (*src != 0){ if (*src != ' '){ *dst++ = *src; // copy } src++; } *dst = 0; } inline char* atohx(char* dst, const char * src){ char *ret = dst; for(int lsb, msb; *src; src += 2){ msb = tolower(*src); lsb = tolower(*(src + 1)); msb -= isdigit(msb) ? 0x30 : 0x57; lsb -= isdigit(lsb) ? 0x30 : 0x57; if((msb < 0x0 || msb > 0xf) || (lsb < 0x0 || lsb > 0xf)){ *ret = 0; return NULL; } *dst++ = (char)(lsb | (msb << 4)); } *dst = 0; return ret; } void WINAPI SendaPacket(__in LPCSTR lpPacketStr){ SIZE_T stLen = strlen( lpPacketStr ); SendPacket = (SENDPACKET)PESendJmp; PACKET Packet; Packet.Null = 0; Packet.Null2 = 0; Packet.nSize = stLen/2; byte bPacket[150]; Packet.lpData = atohx((char*)bPacket, lpPacketStr); _asm{ mov ecx, PEClass mov ecx, [ecx] } SendPacket( &Packet ); } DWORD WINAPI CreateGUIThread(__in LPVOID lParam){ DialogBox(g_h_main_instance, MAKEINTRESOURCE(IDD_DIALOG), 0, DialogProc); return 0; } INT_PTR CALLBACK DialogProc(__in HWND hwndDlg,__in UINT uMsg,__in WPARAM wParam,__in LPARAM lParam){ switch(uMsg){ case WM_INITDIALOG: return TRUE; case WM_COMMAND: switch(LOWORD(wParam)){ case IDC_BUTTON1: char buffer[5000]; GetDlgItemText(hwndDlg,IDC_EDIT1,buffer,5000); eraseAllBlanks(buffer); SendaPacket(buffer); break; } break; case WM_CLOSE: MessageBox(0, "Don't Close it lol", "Egy Packet Sender", 0); break; } return 0; } BOOL WINAPI DllMain(__in HINSTANCE hinstDLL, __in DWORD fdwReason, __in LPVOID lpvReserved) { switch(fdwReason) { case DLL_PROCESS_ATTACH: g_h_main_instance = hinstDLL; DisableThreadLibraryCalls(hinstDLL); CreateThread(0, 0, CreateGUIThread, 0, 0, 0); break; } return TRUE; }
Code: Select all
#ifndef IDC_STATIC #define IDC_STATIC (-1) #endif #define IDD_DIALOG 101 #define IDC_BUTTON1 1000 #define IDC_EDIT1 1002
I know itz a packet sender source. But the addys are GMS v9X.
-
- The Great Lord
- Posts: 1036
- Joined: Sun Feb 07, 2010 3:32 am
- Location: Lost WorlD
Re: [Release] MapleSEA v100 Packets
i think he asking us to help him update and fix RiPe SeaRaiden wrote:=.- I wonder WTF is this. Really. =.-helohelo1 wrote:dllmain.header file
Code: Select all
#include <Windows.h> #include <tchar.h> #include <stdlib.h> #include <CommCtrl.h> #include "resource.h" extern HINSTANCE g_h_main_instance; DWORD WINAPI CreateGUIThread(__in LPVOID lParam); INT_PTR CALLBACK DialogProc(__in HWND hwndDlg,__in UINT uMsg,__in WPARAM wParam,__in LPARAM lParam); struct PACKET { DWORD Null; LPVOID lpData; DWORD nSize; DWORD Null2; }; /* Define your own packet structs here as you reverse ms packet structures */ struct CCPacket { byte w26Header[2]; byte ZeroBaseChannel[1]; byte CC1[4]; }; struct mobTelePacket { WORD w37Header; byte dwMobId[4]; // DWORD made sizeof(mobTelePacket) = 8 for some reason }; typedef DWORD (__stdcall *SENDPACKET)(PACKET *Buffer); char* atohx(char* dst, const char * src); void WINAPI SendaPacket(__in LPCSTR lpPacketStr); void WINAPI msSendBuffer(__inout LPVOID lpPacket, __in SIZE_T cb); //BOOL WINAPI IsPacketSniffed(); void eraseAllBlanks(char*);
dllmain c++
ResourceCode: Select all
#include "dllmain.h" HINSTANCE g_h_main_instance; SENDPACKET SendPacket; char* Buffer = NULL; DWORD SendAddy = 0x004BCB57; //B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 51 56 57 8B F9 8D 77 ?? 8B CE 89 75 F0 E8 ?? ?? ?? ?? 8B 47 ?? 33 DWORD ClassAddy = 0x0048EC86; //8b 0d ?? ?? ?? ?? 83 65 ?? ?? 8d 45 ?? 50 e8 ?? ?? ?? ?? 83 4d ?? ?? 8d 4d ?? c7 46 DWORD PESendJmp = SendAddy + 5; DWORD PEClass = *(DWORD*)&Buffer[ClassAddy+2]; void eraseAllBlanks(char *src){ char *dst = src; while (*src != 0){ if (*src != ' '){ *dst++ = *src; // copy } src++; } *dst = 0; } inline char* atohx(char* dst, const char * src){ char *ret = dst; for(int lsb, msb; *src; src += 2){ msb = tolower(*src); lsb = tolower(*(src + 1)); msb -= isdigit(msb) ? 0x30 : 0x57; lsb -= isdigit(lsb) ? 0x30 : 0x57; if((msb < 0x0 || msb > 0xf) || (lsb < 0x0 || lsb > 0xf)){ *ret = 0; return NULL; } *dst++ = (char)(lsb | (msb << 4)); } *dst = 0; return ret; } void WINAPI SendaPacket(__in LPCSTR lpPacketStr){ SIZE_T stLen = strlen( lpPacketStr ); SendPacket = (SENDPACKET)PESendJmp; PACKET Packet; Packet.Null = 0; Packet.Null2 = 0; Packet.nSize = stLen/2; byte bPacket[150]; Packet.lpData = atohx((char*)bPacket, lpPacketStr); _asm{ mov ecx, PEClass mov ecx, [ecx] } SendPacket( &Packet ); } DWORD WINAPI CreateGUIThread(__in LPVOID lParam){ DialogBox(g_h_main_instance, MAKEINTRESOURCE(IDD_DIALOG), 0, DialogProc); return 0; } INT_PTR CALLBACK DialogProc(__in HWND hwndDlg,__in UINT uMsg,__in WPARAM wParam,__in LPARAM lParam){ switch(uMsg){ case WM_INITDIALOG: return TRUE; case WM_COMMAND: switch(LOWORD(wParam)){ case IDC_BUTTON1: char buffer[5000]; GetDlgItemText(hwndDlg,IDC_EDIT1,buffer,5000); eraseAllBlanks(buffer); SendaPacket(buffer); break; } break; case WM_CLOSE: MessageBox(0, "Don't Close it lol", "Egy Packet Sender", 0); break; } return 0; } BOOL WINAPI DllMain(__in HINSTANCE hinstDLL, __in DWORD fdwReason, __in LPVOID lpvReserved) { switch(fdwReason) { case DLL_PROCESS_ATTACH: g_h_main_instance = hinstDLL; DisableThreadLibraryCalls(hinstDLL); CreateThread(0, 0, CreateGUIThread, 0, 0, 0); break; } return TRUE; }
Code: Select all
#ifndef IDC_STATIC #define IDC_STATIC (-1) #endif #define IDD_DIALOG 101 #define IDC_BUTTON1 1000 #define IDC_EDIT1 1002
I know itz a packet sender source. But the addys are GMS v9X.
Re: [Release] MapleSEA v100 Packets
ClassAddy is 0x00481E12 (8b 0d ?? ?? ?? ?? 83 65 ?? ?? 8d 45 ?? 50 e8 ?? ?? ?? ?? 83 4d ?? ?? 8d 4d ?? c7 46).
SendAddy is unknown. With GMS`s AoBs(B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 51 56 57 8B F9 8D 77 ?? 8B CE 89 75 F0 E8 ?? ?? ?? ??) I found 2000+ addresses. WTF~!!
With EMS`s AoB(B8 ?? ?? ?? 00 E8 ?? ?? ?? ?? 83 EC ?? 53 56 8B F1 8D 5E ??) i found 2 (0x009B155D, 0x00B0EB3F) but they are not working.
SendAddy is unknown. With GMS`s AoBs(B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 51 56 57 8B F9 8D 77 ?? 8B CE 89 75 F0 E8 ?? ?? ?? ??) I found 2000+ addresses. WTF~!!
With EMS`s AoB(B8 ?? ?? ?? 00 E8 ?? ?? ?? ?? 83 EC ?? 53 56 8B F1 8D 5E ??) i found 2 (0x009B155D, 0x00B0EB3F) but they are not working.