Hies..how u find this code from CE?I'm interested to learnt.Thks for ur time.rainforest wrote:This one for the StateBase:
00BBE1A7 - 8B 0D E87C0801 - mov ecx,[01087CE8] : [64926A5C]
00BBE1AD - 85 C9 - test ecx,ecx
00BBE1AF - 74 07 - je 00BBE1B8
00BBE1B1 - 6A 00 - push 00
OOooooo i'm so excited!!
[Release] Pointer List
Re: [Release] Pointer List
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- Apprantice Knight
- Posts: 12
- Joined: Mon Feb 21, 2011 11:18 am
Re: [Release] Pointer List
Erm I'm not sure where you are stuck, but generically:roM3 wrote:
Hies..how u find this code from CE?I'm interested to learnt.Thks for ur time.
1) I would assume you have already installed CE and knows how to inject HS Bypass.
2) The next step is to setup the base address and offsets to read the desired game values.
3) Use CE to find out what is accessing the base and offsets.
For 2) and 3), if you can complete at least step 6 of CE's tutorial.exe you should be fine.
For solution reference, you can try -> Youtube -> Cheat Engine 5.5 Tutorial 6/9 - Pointers
Hope I've helped in some way.
Re: [Release] Pointer List
Thks for ur guide.Last time i only scan pointer value and CE give me 101 address. From all the result ntg show me it's pointer value. Nw i'm part of learning how to update pointer address. Yea..i can attach maple with CE with hs bypass.I will try again.Thks for ur time.rainforest wrote:Erm I'm not sure where you are stuck, but generically:roM3 wrote:
Hies..how u find this code from CE?I'm interested to learnt.Thks for ur time.
1) I would assume you have already installed CE and knows how to inject HS Bypass.
2) The next step is to setup the base address and offsets to read the desired game values.
3) Use CE to find out what is accessing the base and offsets.
For 2) and 3), if you can complete at least step 6 of CE's tutorial.exe you should be fine.
For solution reference, you can try -> Youtube -> Cheat Engine 5.5 Tutorial 6/9 - Pointers
Hope I've helped in some way.
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- Apprantice Knight
- Posts: 12
- Joined: Mon Feb 21, 2011 11:18 am
Re: [Release] Pointer List
Well if you already know how to add pointers and offsets to the cheat table, its much easier to get the AOBs.
Just right click on the entry and CE will have option to scan access/write memory.
True, there may be more than one returns, focus on static addys that are green in color. You can never be sure which is the actual AOB till the next patch, there's some trial and error involved.
Good luck and have fun~~
Just right click on the entry and CE will have option to scan access/write memory.
True, there may be more than one returns, focus on static addys that are green in color. You can never be sure which is the actual AOB till the next patch, there's some trial and error involved.
Good luck and have fun~~
Re: [Release] Pointer List
Hies Nerrazzuri,
Can help update hp and mp alert base/pointer in list. Your help are really appreciated. Thanks so much. I still can't search this alert from CE..
Can help update hp and mp alert base/pointer in list. Your help are really appreciated. Thanks so much. I still can't search this alert from CE..

- Nerrazzuri
- Destiny General
- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Re: [Release] Pointer List
Tell me how you find it.roM3 wrote:Hies Nerrazzuri,
Can help update hp and mp alert base/pointer in list. Your help are really appreciated. Thanks so much. I still can't search this alert from CE..
Selling my ultimate trainer for MapleStory SEA --> View below for screenshot
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Re: [Release] Pointer List
I tried scan initial value chg after i set hp/mp alert from min to max and min to max. Increase alert bar bit by bit and decrease alert bit by bit also. Sorry if my question too newbie. I am in learning part.Thanks for your time.Nerrazzuri wrote:Tell me how you find it.roM3 wrote:Hies Nerrazzuri,
Can help update hp and mp alert base/pointer in list. Your help are really appreciated. Thanks so much. I still can't search this alert from CE..
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- Apprantice Knight
- Posts: 12
- Joined: Mon Feb 21, 2011 11:18 am
Re: [Release] Pointer List
Pardon me for hijacking, try the following on MP:
1) set in-game MP alert to max
2) scan for unknown initial value in CE
3) start casting until in-game MP bar starts flashing i.e. MP is lower than 95%
4) pause and let MP recover
5) scan for increased value in CE
6) repeat step 4 and 5
1) set in-game MP alert to max
2) scan for unknown initial value in CE
3) start casting until in-game MP bar starts flashing i.e. MP is lower than 95%
4) pause and let MP recover
5) scan for increased value in CE
6) repeat step 4 and 5
- Nerrazzuri
- Destiny General
- Posts: 1110
- Joined: Sun Dec 20, 2009 9:15 pm
Re: [Release] Pointer List
No need. Drag your alert to max, it will be value of 19. scan for 19 the first time. Then make it 0, scan for 0, it should left a few, if you want see the effect, try to drag around and see the changes in the value.
Selling my ultimate trainer for MapleStory SEA --> View below for screenshot
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Re: [Release] Pointer List
AlertBase 01087944
HP 88
MP 8c
This is correct?Thanks to all for help newbie like me.
HP 88
MP 8c
This is correct?Thanks to all for help newbie like me.