They added a timer not XX thingyheyyou1 wrote:Actually GMs of Msea is doing something in the memory that disable you to do attack counter on mob in XX duration.
[For summoning Only]..
i Firstly heard u all say its patched. then i think..
Maybe is speed hack address changed?
[RELEASE]v82 MapleSEA No Delay Summon
Re: [RELEASE]v82 MapleSEA No Delay Summon
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Re: [RELEASE]v82 MapleSEA No Delay Summon
they add a timer to server side?
Re: [RELEASE]v82 MapleSEA No Delay Summon
yep which makes it cslols wrote:they add a timer to server side?
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Re: [RELEASE]v82 MapleSEA No Delay Summon
I saw a post in MSEA said Summoning Bug:
http://maple.playpark.net/news_events/v ... skill_bug/
http://maple.playpark.net/news_events/v ... skill_bug/
Code: Select all
Summoning Skill Bug
Dear Mapler,
Due to a bug in the summoning skills, kindly note that monsters will not be annihilated after been attacked. Affected skills include but are not limited to, Octopus, Phoenix, Ifrit, Bahamut and various Knights of Cygnus’ summonings.
We would like to apologize for the inconvenience caused and would like to seek your understanding while we look into the issue.
[Update]
The summoning skill bug has been resolved after the urgent server check concluded at 1550hrs (+8 GMT) today.
- MapleSEA Administrator
Re: [RELEASE]v82 MapleSEA No Delay Summon
iSean wrote:I saw a post in MSEA said Summoning Bug:
http://maple.playpark.net/news_events/v ... skill_bug/Code: Select all
Summoning Skill Bug Dear Mapler, Due to a bug in the summoning skills, kindly note that monsters will not be annihilated after been attacked. Affected skills include but are not limited to, Octopus, Phoenix, Ifrit, Bahamut and various Knights of Cygnus’ summonings. We would like to apologize for the inconvenience caused and would like to seek your understanding while we look into the issue. [Update] The summoning skill bug has been resolved after the urgent server check concluded at 1550hrs (+8 GMT) today. - MapleSEA Administrator
Code: Select all
[Update]
The summoning skill bug has been resolved after the urgent server check concluded at 1550hrs (+8 GMT) today.
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Re: [RELEASE]v82 MapleSEA No Delay Summon
The Re-Cast NDS Also Patched then O_O?
How to use:
1. Tick This code:
2. Run Summon and let it hit Mobs
3. Use this Thread NDS Script Tick it
4. If it is wear off redo these steps again...
How to use:
1. Tick This code:
Code: Select all
[ENABLE]
registersymbol(FixTime)
alloc(FixTime,1024)
registersymbol(FixTimeOF)
alloc(FixTimeOF,4)
registersymbol(Fix)
alloc(Fix,1024)
registersymbol(FixSSTime)
alloc(FixSSTime,4)
registersymbol(FixSSTime10C)
alloc(FixSSTime10C,4)
label(Fix00)
label(Fix01)
//-----------------------------------------------
Fix:
push eax
mov eax,[ebx+0000010c]
cmp [FixSSTime10C],eax
pop eax
je Fix01
push eax
mov eax,[FixTimeOF]
cmp eax,[FixSSTime]
pop eax
je Fix00
push eax
mov eax,[ebx+0000010c]
mov [FixSSTime10C],eax
mov eax,[FixTimeOF]
mov [FixSSTime],eax
pop eax
Fix01:
push [ebx+000000b0]
call 0040d58f
pop ecx
mov ecx,esi
sub ecx,[ebx+0000010c]
push esi
mov ecx,ebx
call 0040f042
jmp 007ebe89
//-----------------------------------------------
Fix00:
jg 007ebe89
cmp dword ptr [ebx+000000c0],00
jmp 7ebe1d
//-----------------------------------------------
FixTime:
add [FixTimeOF],2710
mov eax,[FixTimeOF]
ret
007226D6:
jmp Fix
nop
nop
nop
nop
00723DB8:
call FixTime
//-----------------------------------------------
[DISABLE]
7ebe15:
jg 007ebe89
cmp dword ptr [ebx+000000c0],01
//-----------------------------------------------
dealloc(FixTime)
unregistersymbol(FixTime)
//-----------------------------------------------
dealloc(Fix)
unregistersymbol(Fix)
3. Use this Thread NDS Script Tick it
4. If it is wear off redo these steps again...
Re: [RELEASE]v82 MapleSEA No Delay Summon
anything related to nds are patchediSean wrote:The Re-Cast NDS Also Patched then O_O?
How to use:
1. Tick This code:2. Run Summon and let it hit MobsCode: Select all
[ENABLE] registersymbol(FixTime) alloc(FixTime,1024) registersymbol(FixTimeOF) alloc(FixTimeOF,4) registersymbol(Fix) alloc(Fix,1024) registersymbol(FixSSTime) alloc(FixSSTime,4) registersymbol(FixSSTime10C) alloc(FixSSTime10C,4) label(Fix00) label(Fix01) //----------------------------------------------- Fix: push eax mov eax,[ebx+0000010c] cmp [FixSSTime10C],eax pop eax je Fix01 push eax mov eax,[FixTimeOF] cmp eax,[FixSSTime] pop eax je Fix00 push eax mov eax,[ebx+0000010c] mov [FixSSTime10C],eax mov eax,[FixTimeOF] mov [FixSSTime],eax pop eax Fix01: push [ebx+000000b0] call 0040d58f pop ecx mov ecx,esi sub ecx,[ebx+0000010c] push esi mov ecx,ebx call 0040f042 jmp 007ebe89 //----------------------------------------------- Fix00: jg 007ebe89 cmp dword ptr [ebx+000000c0],00 jmp 7ebe1d //----------------------------------------------- FixTime: add [FixTimeOF],2710 mov eax,[FixTimeOF] ret 007226D6: jmp Fix nop nop nop nop 00723DB8: call FixTime //----------------------------------------------- [DISABLE] 7ebe15: jg 007ebe89 cmp dword ptr [ebx+000000c0],01 //----------------------------------------------- dealloc(FixTime) unregistersymbol(FixTime) //----------------------------------------------- dealloc(Fix) unregistersymbol(Fix)
3. Use this Thread NDS Script Tick it
4. If it is wear off redo these steps again...
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Re: [RELEASE]v82 MapleSEA No Delay Summon
release but sad its patched. i got the address right but didnt test it untill it was patched aww very sad...
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Re: [RELEASE]v82 MapleSEA No Delay Summon
nvm, new hacks will be discovered soonajerul wrote:release but sad its patched. i got the address right but didnt test it untill it was patched aww very sad...

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