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fvac

Posted: Sat Feb 20, 2010 7:53 pm
by ultrades
if i change the force value less than 230 will it still a/b
cos i put 230 force hav a/b me many time le

Re: fvac

Posted: Sat Feb 20, 2010 10:06 pm
by Raiden
Sure will a/b, if the force is not "0".

Re: fvac

Posted: Sun Feb 21, 2010 10:49 am
by ultrades
if i put lesser force will only delay the time of a/b??

but why this 2 map don hav a/b
BBS Fvac
Fantasy Theme Park 2 Fvac

Re: fvac

Posted: Sun Feb 21, 2010 11:31 am
by MrPH
erm Off-topic qns.
I trying to upload a my gs5 pvac but the file too big.
How to compress?

Re: fvac

Posted: Sun Feb 21, 2010 5:31 pm
by Raiden
make a patcher. Google: Clickteam patch maker

Re: fvac

Posted: Tue Feb 23, 2010 4:59 pm
by xChaoticx
Some maps causes A/b by normal. Not sure which map.

Re: fvac

Posted: Tue Feb 23, 2010 7:41 pm
by Raiden
Actually, the maps that will cause a/b EVEN if you dont stand on the force:
1)Mong a.k.a. Dreamy Ghost map, Cucumber a.k.a. Water Goblin map, Night in the Forest(Paper lantern ghost).
2)All magatia`s Alcadno labs. (Lab C1,C2....All with alphebets)
3)Not sure: All Zenumist labs (Lab 101, 102...All with numbers only)
Please avoid fvaccing on these maps, as you`ll get a/b(even p/b!!) on these maps.

Re: fvac

Posted: Tue Feb 23, 2010 9:20 pm
by fcukometric
Raiden wrote:Actually, the maps that will cause a/b EVEN if you dont stand on the force:
1)Mong a.k.a. Dreamy Ghost map, Cucumber a.k.a. Water Goblin map, Night in the Forest(Paper lantern ghost).
2)All magatia`s Alcadno labs. (Lab C1,C2....All with alphebets)
3)Not sure: All Zenumist labs (Lab 101, 102...All with numbers only)
Please avoid fvaccing on these maps, as you`ll get a/b(even p/b!!) on these maps.
if pvac? :lol:

Re: fvac

Posted: Wed Feb 24, 2010 11:27 am
by Raiden
pvac wont lar......

Re: fvac

Posted: Fri Feb 26, 2010 8:16 pm
by ultrades
i make the fvac at parking lot