[Development] Packet editing

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LightPepsi
Apprantice Knight
Apprantice Knight
Posts: 6
Joined: Mon Oct 12, 2009 12:35 pm

[Development] Packet editing

Post by LightPepsi »

Okay, I am working on a packet editor. It'll be based on KiPE v2 and ZPE source with a different UI.
I've updated the array byte structure for it to work with any MSEA version dynamically.

It'll be sold at 5 USD per license when it's completed, with a full HSCRC and MSCRC bypass build-in [Bypass from yoyo-do].

Screenshot :
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TODO list :
-Fix sending packet ASM instruction for MapleStorySEA
-Redesign on the UI

Working list :
-Receive packet listing
-Sent packet listing
-Copying the packet data to clipboard
-Ignoring null packet [Usually the getHello packet telling the client/server that a connection is established]
-Ignoring empty packet [A packet without data, just the header "ping, pong" etc]

Keep a lookout on this thread! It might be completed soon.
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Nerrazzuri
Destiny General
Destiny General
Posts: 1110
Joined: Sun Dec 20, 2009 9:15 pm

Re: [Development] Packet editing

Post by Nerrazzuri »

booked!
LOL..
I'll buy that!=)
Selling my ultimate trainer for MapleStory SEA --> View below for screenshot

Click Here for more Information!

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