[Development] Packet editing
Posted: Mon May 10, 2010 5:58 pm
Okay, I am working on a packet editor. It'll be based on KiPE v2 and ZPE source with a different UI.
I've updated the array byte structure for it to work with any MSEA version dynamically.
It'll be sold at 5 USD per license when it's completed, with a full HSCRC and MSCRC bypass build-in [Bypass from yoyo-do].
Screenshot :

TODO list :
-Fix sending packet ASM instruction for MapleStorySEA
-Redesign on the UI
Working list :
-Receive packet listing
-Sent packet listing
-Copying the packet data to clipboard
-Ignoring null packet [Usually the getHello packet telling the client/server that a connection is established]
-Ignoring empty packet [A packet without data, just the header "ping, pong" etc]
Keep a lookout on this thread! It might be completed soon.
I've updated the array byte structure for it to work with any MSEA version dynamically.
It'll be sold at 5 USD per license when it's completed, with a full HSCRC and MSCRC bypass build-in [Bypass from yoyo-do].
Screenshot :

TODO list :
-Fix sending packet ASM instruction for MapleStorySEA
-Redesign on the UI
Working list :
-Receive packet listing
-Sent packet listing
-Copying the packet data to clipboard
-Ignoring null packet [Usually the getHello packet telling the client/server that a connection is established]
-Ignoring empty packet [A packet without data, just the header "ping, pong" etc]
Keep a lookout on this thread! It might be completed soon.