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Multi-Client and DLL-Editing

Posted: Fri Oct 29, 2010 4:56 pm
by tatata
As stated in topic:

1. Is it possible to open multiple instances of MSEA, i.e. are there any public DLLs that allow one to do this?

2. How can I edit the ZiGGi.dll so that I can use it with MSEA? What program would you suggest I use?

Re: Multi-Client and DLL-Editing

Posted: Fri Oct 29, 2010 6:29 pm
by KFSPC8
1: multi-boxing or dual boot

Re: Multi-Client and DLL-Editing

Posted: Fri Oct 29, 2010 9:21 pm
by k9gamer
KFSPC8 wrote:1: multi-boxing or dual boot
if im nt wrong LOL multi boxing wif programs such as vmware and parallels are patched in maplesea

Re: Multi-Client and DLL-Editing

Posted: Fri Oct 29, 2010 9:33 pm
by Raiden
Two computers. Thats all.......(i using this way, 3 computers haha~)

Re: Multi-Client and DLL-Editing

Posted: Fri Oct 29, 2010 9:46 pm
by KFSPC8
well dual boot if ur comp can take it :P

Re: Multi-Client and DLL-Editing

Posted: Sun Oct 31, 2010 8:29 pm
by tatata
What about editing ZiGGi.DLL?

Re: Multi-Client and DLL-Editing

Posted: Mon Nov 01, 2010 6:37 pm
by guyz92
use hypervisor and split your computer to many computers. then use 1 noob comp to start the remote graphic.
But will lag like mad.
=X

Re: Multi-Client and DLL-Editing

Posted: Mon Nov 01, 2010 7:30 pm
by Jeof
If u wanna use the old method where you can open a few, dont think its possible here

Re: Multi-Client and DLL-Editing

Posted: Fri Nov 05, 2010 9:14 pm
by Nerrazzuri
I am not sure if hooking CreateMutex is working for SEA. But if it does, shouldn't be hard.

tatata wrote:What about editing ZiGGi.DLL?
Editing ZiGGi.DLL?What do you mean by editing? There is no way to decompile a C++ project/application after it is compiled. But you can disassemble by using several tools and try to recompile the whole dll yourself, if you know what am I talking about.

Re: Multi-Client and DLL-Editing

Posted: Fri Nov 05, 2010 10:17 pm
by albertng95
Nerrazzuri wrote:I am not sure if hooking CreateMutex is working for SEA. But if it does, shouldn't be hard.

tatata wrote:What about editing ZiGGi.DLL?
Editing ZiGGi.DLL?What do you mean by editing? There is no way to decompile a C++ project/application after it is compiled. But you can disassemble by using several tools and try to recompile the whole dll yourself, if you know what am I talking about.
Quite blur @@